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Replenish food resources automatically.
[plomrogue2-experiments] / new / plomrogue / game.py
index e8e80c0f1e8785f00771a3700fce11e5fb0a194e..103d705b90287ed51a1ab32ddeadacfc743b638a 100755 (executable)
@@ -1,15 +1,19 @@
-from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP
-from plomrogue.errors import ArgError
-from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP,
-                                cmd_MAP, cmd_THING_TYPE, cmd_THING_POS,
-                                cmd_THING_INVENTORY, cmd_GET_PICKABLE_ITEMS,
-                                cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN,
-                                cmd_SWITCH_PLAYER, cmd_SAVE)
+from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_PICKUP,
+                             Task_DROP, Task_EAT)
+from plomrogue.errors import ArgError, GameError
+from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE,
+                                cmd_MAP, cmd_MAP, cmd_THING_TYPE,
+                                cmd_THING_POS, cmd_THING_INVENTORY,
+                                cmd_THING_HEALTH,
+                                cmd_GET_PICKABLE_ITEMS,
+                                cmd_TERRAIN_LINE, cmd_PLAYER_ID,
+                                cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
 from plomrogue.mapping import MapHex
 from plomrogue.parser import Parser
 from plomrogue.io import GameIO
 from plomrogue.misc import quote, stringify_yx
-from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem
+from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingFood
+import random
 
 
 
@@ -30,6 +34,13 @@ class WorldBase:
             return t
         return None
 
+    def things_at_pos(self, yx):
+        things = []
+        for t in self.things:
+            if t.position == yx:
+                things += [t]
+        return things
+
 
 
 class World(WorldBase):
@@ -37,6 +48,7 @@ class World(WorldBase):
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.player_id = 0
+        self.player_is_alive = True
 
     @property
     def player(self):
@@ -60,28 +72,43 @@ class World(WorldBase):
         (after incrementing the world turn) all that come before the
         player; then the player's .proceed() is run, and if it does
         not finish his task, the loop starts at the beginning. Once
-        the player's task is finished, the loop breaks.
+        the player's task is finished, or the player is dead, the loop
+        breaks.
+
         """
         while True:
             player_i = self.things.index(self.player)
             for thing in self.things[player_i+1:]:
                 thing.proceed()
             self.turn += 1
+            for pos in self.map_:
+                if self.map_[pos] == '.' and \
+                   len(self.things_at_pos(pos)) == 0 and \
+                   random.random() > 0.999:
+                    self.add_thing_at('food', pos)
             for thing in self.things[:player_i]:
                 thing.proceed()
             self.player.proceed(is_AI=False)
-            if self.player.task is None:
+            if self.player.task is None or not self.player_is_alive:
                 break
 
+    def add_thing_at(self, type_, pos):
+        t = self.game.thing_types[type_](self)
+        t.position = pos
+        self.things += [t]
+        return t
+
     def make_new(self, yx, seed):
-        import random
 
-        def add_thing(type_):
-            t = self.game.thing_types[type_](self)
-            t.position = (random.randint(0, yx[0] -1),
-                          random.randint(0, yx[1] - 1))
-            self.things += [t]
-            return t
+        def add_thing_at_random(type_):
+            while True:
+                new_pos = (random.randint(0, yx[0] -1),
+                           random.randint(0, yx[1] - 1))
+                if self.map_[new_pos] != '.':
+                    continue
+                if len(self.things_at_pos(new_pos)) > 0:
+                    continue
+                return self.add_thing_at(type_, new_pos)
 
         self.things = []
         random.seed(seed)
@@ -93,12 +120,14 @@ class World(WorldBase):
                 continue
             self.map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
 
-        player = add_thing('human')
+        player = add_thing_at_random('human')
         self.player_id = player.id_
-        add_thing('monster')
-        add_thing('monster')
-        add_thing('item')
-        add_thing('item')
+        add_thing_at_random('monster')
+        add_thing_at_random('monster')
+        add_thing_at_random('food')
+        add_thing_at_random('food')
+        add_thing_at_random('food')
+        add_thing_at_random('food')
         return 'success'
 
 
@@ -111,12 +140,14 @@ class Game:
         self.tasks = {'WAIT': Task_WAIT,
                       'MOVE': Task_MOVE,
                       'PICKUP': Task_PICKUP,
+                      'EAT': Task_EAT,
                       'DROP': Task_DROP}
         self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
                          'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'MAP': cmd_MAP,
                          'THING_TYPE': cmd_THING_TYPE,
                          'THING_POS': cmd_THING_POS,
+                         'THING_HEALTH': cmd_THING_HEALTH,
                          'THING_INVENTORY': cmd_THING_INVENTORY,
                          'TERRAIN_LINE': cmd_TERRAIN_LINE,
                          'GET_PICKABLE_ITEMS': cmd_GET_PICKABLE_ITEMS,
@@ -129,7 +160,7 @@ class Game:
         self.thing_type = Thing
         self.thing_types = {'human': ThingHuman,
                             'monster': ThingMonster,
-                            'item': ThingItem}
+                            'food': ThingFood}
 
     def get_string_options(self, string_option_type):
         if string_option_type == 'direction':
@@ -151,6 +182,9 @@ class Game:
             self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
             self.io.send('THING_POS %s %s' % (thing.id_,
                                               stringify_yx(thing.position)))
+            if hasattr(thing, 'health'):
+                self.io.send('THING_HEALTH %s %s' % (thing.id_,
+                                                     thing.health))
         if len(self.world.player.inventory) > 0:
             self.io.send('PLAYER_INVENTORY %s' %
                          ','.join([str(i) for i in self.world.player.inventory]))
@@ -184,6 +218,8 @@ class Game:
             return p
 
         def cmd_TASK_colon(task_name, game, *args):
+            if not game.world.player_is_alive:
+                raise GameError('You are dead.')
             game.world.player.set_task(task_name, args)
             game.proceed()