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Add ever-decreasing health to animate things, and death.
[plomrogue2-experiments] / new / plomrogue / game.py
index a031406b19e32a36432bea01131df305df0a3c5f..2e780928cd073d6e23d2248ff30307abfcc2b40e 100755 (executable)
@@ -1,14 +1,17 @@
-from plomrogue.tasks import Task_WAIT, Task_MOVE
-from plomrogue.errors import ArgError
-from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP,
-                                cmd_MAP, cmd_THING_TYPE, cmd_THING_POS,
-                                cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN,
-                                cmd_SWITCH_PLAYER, cmd_SAVE)
+from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP
+from plomrogue.errors import ArgError, GameError
+from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE,
+                                cmd_MAP, cmd_MAP, cmd_THING_TYPE,
+                                cmd_THING_POS, cmd_THING_INVENTORY,
+                                cmd_THING_HEALTH,
+                                cmd_GET_PICKABLE_ITEMS,
+                                cmd_TERRAIN_LINE, cmd_PLAYER_ID,
+                                cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
 from plomrogue.mapping import MapHex
 from plomrogue.parser import Parser
 from plomrogue.io import GameIO
 from plomrogue.misc import quote, stringify_yx
-from plomrogue.things import Thing, ThingMonster, ThingHuman
+from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem
 
 
 
@@ -36,6 +39,16 @@ class World(WorldBase):
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.player_id = 0
+        self.player_is_alive = True
+
+    @property
+    def player(self):
+        return self.get_thing(self.player_id)
+
+    def new_thing_id(self):
+        if len(self.things) == 0:
+            return 0
+        return self.things[-1].id_ + 1
 
     def new_map(self, yx):
         self.map_ = self.game.map_type(yx)
@@ -50,25 +63,32 @@ class World(WorldBase):
         (after incrementing the world turn) all that come before the
         player; then the player's .proceed() is run, and if it does
         not finish his task, the loop starts at the beginning. Once
-        the player's task is finished, the loop breaks.
+        the player's task is finished, or the player is dead, the loop
+        breaks.
+
         """
         while True:
-            player = self.get_player()
-            player_i = self.things.index(player)
+            player_i = self.things.index(self.player)
             for thing in self.things[player_i+1:]:
                 thing.proceed()
             self.turn += 1
             for thing in self.things[:player_i]:
                 thing.proceed()
-            player.proceed(is_AI=False)
-            if player.task is None:
+            self.player.proceed(is_AI=False)
+            if self.player.task is None or not self.player_is_alive:
                 break
 
-    def get_player(self):
-        return self.get_thing(self.player_id)
-
     def make_new(self, yx, seed):
         import random
+
+        def add_thing(type_):
+            t = self.game.thing_types[type_](self)
+            t.position = (random.randint(0, yx[0] -1),
+                          random.randint(0, yx[1] - 1))
+            self.things += [t]
+            return t
+
+        self.things = []
         random.seed(seed)
         self.turn = 0
         self.new_map(yx)
@@ -77,13 +97,13 @@ class World(WorldBase):
                 self.map_[pos] = '#'
                 continue
             self.map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
-        player = self.game.thing_types['human'](self, 0)
-        player.position = [random.randint(0, yx[0] -1),
-                           random.randint(0, yx[1] - 1)]
-        npc = self.game.thing_types['monster'](self, 1)
-        npc.position = [random.randint(0, yx[0] -1),
-                        random.randint(0, yx[1] -1)]
-        self.things = [player, npc]
+
+        player = add_thing('human')
+        self.player_id = player.id_
+        add_thing('monster')
+        add_thing('monster')
+        add_thing('item')
+        add_thing('item')
         return 'success'
 
 
@@ -93,13 +113,19 @@ class Game:
     def __init__(self, game_file_name):
         self.io = GameIO(game_file_name, self)
         self.map_type = MapHex
-        self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE}
+        self.tasks = {'WAIT': Task_WAIT,
+                      'MOVE': Task_MOVE,
+                      'PICKUP': Task_PICKUP,
+                      'DROP': Task_DROP}
         self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
                          'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'MAP': cmd_MAP,
                          'THING_TYPE': cmd_THING_TYPE,
                          'THING_POS': cmd_THING_POS,
+                         'THING_HEALTH': cmd_THING_HEALTH,
+                         'THING_INVENTORY': cmd_THING_INVENTORY,
                          'TERRAIN_LINE': cmd_TERRAIN_LINE,
+                         'GET_PICKABLE_ITEMS': cmd_GET_PICKABLE_ITEMS,
                          'PLAYER_ID': cmd_PLAYER_ID,
                          'TURN': cmd_TURN,
                          'SWITCH_PLAYER': cmd_SWITCH_PLAYER,
@@ -107,7 +133,9 @@ class Game:
         self.world_type = World
         self.world = self.world_type(self)
         self.thing_type = Thing
-        self.thing_types = {'human': ThingHuman, 'monster': ThingMonster}
+        self.thing_types = {'human': ThingHuman,
+                            'monster': ThingMonster,
+                            'item': ThingItem}
 
     def get_string_options(self, string_option_type):
         if string_option_type == 'direction':
@@ -121,16 +149,27 @@ class Game:
 
         self.io.send('TURN ' + str(self.world.turn))
         self.io.send('MAP ' + stringify_yx(self.world.map_.size))
-        visible_map = self.world.get_player().get_visible_map()
+        visible_map = self.world.player.get_visible_map()
         for y, line in visible_map.lines():
             self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
-        visible_things = self.world.get_player().get_visible_things()
+        visible_things = self.world.player.get_visible_things()
         for thing in visible_things:
             self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
             self.io.send('THING_POS %s %s' % (thing.id_,
                                               stringify_yx(thing.position)))
-        player = self.world.get_player()
-        self.io.send('PLAYER_POS %s' % (stringify_yx(player.position)))
+            if hasattr(thing, 'health'):
+                self.io.send('THING_HEALTH %s %s' % (thing.id_,
+                                                     thing.health))
+        if len(self.world.player.inventory) > 0:
+            self.io.send('PLAYER_INVENTORY %s' %
+                         ','.join([str(i) for i in self.world.player.inventory]))
+        else:
+            self.io.send('PLAYER_INVENTORY ,')
+        for id_ in self.world.player.inventory:
+            thing = self.world.get_thing(id_)
+            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+            self.io.send('THING_POS %s %s' % (thing.id_,
+                                              stringify_yx(thing.position)))
         self.io.send('GAME_STATE_COMPLETE')
 
     def proceed(self):
@@ -141,7 +180,7 @@ class Game:
         """
         self.io.send('TURN_FINISHED ' + str(self.world.turn))
         self.world.proceed_to_next_player_turn()
-        msg = str(self.world.get_player()._last_task_result)
+        msg = str(self.world.player._last_task_result)
         self.io.send('LAST_PLAYER_TASK_RESULT ' + quote(msg))
         self.send_gamestate()
 
@@ -154,7 +193,9 @@ class Game:
             return p
 
         def cmd_TASK_colon(task_name, game, *args):
-            game.world.get_player().set_task(task_name, args)
+            if not game.world.player_is_alive:
+                raise GameError('You are dead.')
+            game.world.player.set_task(task_name, args)
             game.proceed()
 
         def cmd_SET_TASK_colon(task_name, game, thing_id, todo, *args):