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Add inventory / item pickup/drop server-side.
[plomrogue2-experiments] / new / plomrogue / game.py
index d244582deed90cb227bd5caa5cc7dc5e55f4d036..51bb37271f31bbb6db66787ddc9cbc38025fcd7b 100755 (executable)
@@ -1,4 +1,4 @@
-from plomrogue.tasks import Task_WAIT, Task_MOVE
+from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP
 from plomrogue.errors import ArgError
 from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP,
                                 cmd_MAP, cmd_THING_TYPE, cmd_THING_POS,
@@ -8,7 +8,7 @@ from plomrogue.mapping import MapHex
 from plomrogue.parser import Parser
 from plomrogue.io import GameIO
 from plomrogue.misc import quote, stringify_yx
-from plomrogue.things import Thing
+from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem
 
 
 
@@ -37,6 +37,11 @@ class World(WorldBase):
         super().__init__(*args, **kwargs)
         self.player_id = 0
 
+    def new_thing_id(self):
+        if len(self.things) == 0:
+            return 0
+        return self.things[-1].id_ + 1
+
     def new_map(self, yx):
         self.map_ = self.game.map_type(yx)
 
@@ -69,6 +74,15 @@ class World(WorldBase):
 
     def make_new(self, yx, seed):
         import random
+
+        def add_thing(type_):
+            t = self.game.thing_types[type_](self)
+            t.position = [random.randint(0, yx[0] -1),
+                          random.randint(0, yx[1] - 1)]
+            self.things += [t]
+            return t
+
+        self.things = []
         random.seed(seed)
         self.turn = 0
         self.new_map(yx)
@@ -77,15 +91,13 @@ class World(WorldBase):
                 self.map_[pos] = '#'
                 continue
             self.map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
-        player = self.game.thing_type(self, 0)
-        player.type_ = 'human'
-        player.position = [random.randint(0, yx[0] -1),
-                           random.randint(0, yx[1] - 1)]
-        npc = self.game.thing_type(self, 1)
-        npc.type_ = 'monster'
-        npc.position = [random.randint(0, yx[0] -1),
-                        random.randint(0, yx[1] -1)]
-        self.things = [player, npc]
+
+        player = add_thing('human')
+        self.player_id = player.id_
+        add_thing('monster')
+        add_thing('monster')
+        add_thing('item')
+        add_thing('item')
         return 'success'
 
 
@@ -95,7 +107,10 @@ class Game:
     def __init__(self, game_file_name):
         self.io = GameIO(game_file_name, self)
         self.map_type = MapHex
-        self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE}
+        self.tasks = {'WAIT': Task_WAIT,
+                      'MOVE': Task_MOVE,
+                      'PICKUP': Task_PICKUP,
+                      'DROP': Task_DROP}
         self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
                          'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'MAP': cmd_MAP,
@@ -109,10 +124,15 @@ class Game:
         self.world_type = World
         self.world = self.world_type(self)
         self.thing_type = Thing
+        self.thing_types = {'human': ThingHuman,
+                            'monster': ThingMonster,
+                            'item': ThingItem}
 
     def get_string_options(self, string_option_type):
         if string_option_type == 'direction':
             return self.world.map_.get_directions()
+        elif string_option_type == 'thingtype':
+            return list(self.thing_types.keys())
         return None
 
     def send_gamestate(self, connection_id=None):
@@ -130,6 +150,13 @@ class Game:
                                               stringify_yx(thing.position)))
         player = self.world.get_player()
         self.io.send('PLAYER_POS %s' % (stringify_yx(player.position)))
+        self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in
+                                                       player.inventory]))
+        for id_ in player.inventory:
+            thing = self.world.get_thing(id_)
+            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+            self.io.send('THING_POS %s %s' % (thing.id_,
+                                              stringify_yx(thing.position)))
         self.io.send('GAME_STATE_COMPLETE')
 
     def proceed(self):