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Use one size standard for all maps that define the game world.
[plomrogue2-experiments] / new / plomrogue / game.py
index b1225eab8a625b7e5ee8efd1ebe3e1e8b7841d66..cd8f314be8d6fe12c0dff2a0ceeb08460bf2fdef 100755 (executable)
@@ -4,8 +4,8 @@ from plomrogue.errors import ArgError, GameError
 from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE,
                                 cmd_MAP, cmd_MAP, cmd_THING_TYPE,
                                 cmd_THING_POS, cmd_THING_INVENTORY,
-                                cmd_THING_HEALTH,
-                                cmd_GET_PICKABLE_ITEMS,
+                                cmd_THING_HEALTH, cmd_SEED,
+                                cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE,
                                 cmd_TERRAIN_LINE, cmd_PLAYER_ID,
                                 cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
 from plomrogue.mapping import MapHex
@@ -17,6 +17,23 @@ import random
 
 
 
+class PRNGod(random.Random):
+
+    def seed(self, seed):
+        self.prngod_seed = seed
+
+    def getstate(self):
+        return self.prngod_seed
+
+    def setstate(seed):
+        self.seed(seed)
+
+    def random(self):
+        self.prngod_seed = ((self.prngod_seed * 1103515245) + 12345) % 2**32
+        return (self.prngod_seed >> 16) / (2**16 - 1)
+
+
+
 class WorldBase:
 
     def __init__(self, game):
@@ -50,6 +67,8 @@ class World(WorldBase):
         self.player_id = 0
         self.player_is_alive = True
         self.maps = {}
+        self.map_size = (1,1)
+        self.rand = PRNGod(0)
 
     @property
     def player(self):
@@ -60,8 +79,8 @@ class World(WorldBase):
             return 0
         return self.things[-1].id_ + 1
 
-    def new_map(self, map_pos, size):
-        self.maps[map_pos] = self.game.map_type(size)
+    def new_map(self, map_pos):
+        self.maps[map_pos] = self.game.map_type(self.map_size)
 
     def proceed_to_next_player_turn(self):
         """Run game world turns until player can decide their next step.
@@ -85,7 +104,7 @@ class World(WorldBase):
             for pos in self.maps[(0,0)]:
                 if self.maps[(0,0)][pos] == '.' and \
                    len(self.things_at_pos(((0,0), pos))) == 0 and \
-                   random.random() > 0.999:
+                   self.rand.random() > 0.999:
                     self.add_thing_at('food', ((0,0), pos))
             for thing in self.things[:player_i]:
                 thing.proceed()
@@ -104,8 +123,8 @@ class World(WorldBase):
         def add_thing_at_random(type_):
             while True:
                 new_pos = ((0,0),
-                           (random.randint(0, yx[0] -1),
-                            random.randint(0, yx[1] -1)))
+                           (self.rand.randint(0, yx[0] -1),
+                            self.rand.randint(0, yx[1] -1)))
                 if self.maps[new_pos[0]][new_pos[1]] != '.':
                     continue
                 if len(self.things_at_pos(new_pos)) > 0:
@@ -113,24 +132,27 @@ class World(WorldBase):
                 return self.add_thing_at(type_, new_pos)
 
         self.things = []
-        random.seed(seed)
+        self.rand.seed(seed)
         self.turn = 0
         self.maps = {}
-        self.new_map((0,0), yx)
-        #self.new_map((0,1), yx)
-        #self.new_map((1,1), yx)
-        #self.new_map((1,0), yx)
-        #self.new_map((1,-1), yx)
-        #self.new_map((0,-1), yx)
-        #self.new_map((-1,-1), yx)
-        #self.new_map((-1,0), yx)
-        #self.new_map((-1,1), yx)
-        for pos in self.maps[(0,0)]:
-            if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]:
-                self.maps[(0,0)][pos] = '#'
-                continue
-            self.maps[(0,0)][pos] = random.choice(('.', '.', '.', '.', 'x'))
-
+        self.map_size = yx
+        self.new_map((0,0))
+        self.new_map((0,1))
+        self.new_map((1,1))
+        self.new_map((1,0))
+        self.new_map((1,-1))
+        self.new_map((0,-1))
+        self.new_map((-1,-1))
+        self.new_map((-1,0))
+        self.new_map((-1,1))
+        for map_pos in self.maps:
+            map_ = self.maps[map_pos]
+            if (0,0) == map_pos:
+                for pos in map_:
+                    map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x'))
+            else:
+                for pos in map_:
+                    map_[pos] = '~'
         player = add_thing_at_random('human')
         self.player_id = player.id_
         add_thing_at_random('monster')
@@ -155,6 +177,8 @@ class Game:
                       'DROP': Task_DROP}
         self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
                          'GET_GAMESTATE': cmd_GET_GAMESTATE,
+                         'SEED': cmd_SEED,
+                         'MAP_SIZE': cmd_MAP_SIZE,
                          'MAP': cmd_MAP,
                          'THING_TYPE': cmd_THING_TYPE,
                          'THING_POS': cmd_THING_POS,
@@ -183,19 +207,23 @@ class Game:
     def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
+        def send_thing(offset, thing):
+            offset_pos = (thing.position[1][0] - offset[0],
+                          thing.position[1][1] - offset[1])
+            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+            self.io.send('THING_POS %s %s' % (thing.id_,
+                                              stringify_yx(offset_pos)))
+
         self.io.send('TURN ' + str(self.world.turn))
-        self.io.send('MAP ' + stringify_yx(visible_map.size))
         visible_map = self.world.player.get_visible_map()
+        offset = self.world.player.get_surroundings_offset()
+        self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' '
+                     + stringify_yx(visible_map.size))
         for y, line in visible_map.lines():
             self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
-        visible_things, offset = self.world.player.get_visible_things()
+        visible_things = self.world.player.get_visible_things()
         for thing in visible_things:
-            offset_pos = (thing.position[1][0] - offset[0],
-                          thing.position[1][1] - offset[1])
-            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
-            self.io.send('THING_POS %s %s %s' % (thing.id_,
-                                                 stringify_yx(thing.position[0]),
-                                                 stringify_yx(offset_pos)))
+            send_thing(offset, thing)
             if hasattr(thing, 'health'):
                 self.io.send('THING_HEALTH %s %s' % (thing.id_,
                                                      thing.health))
@@ -206,10 +234,7 @@ class Game:
             self.io.send('PLAYER_INVENTORY ,')
         for id_ in self.world.player.inventory:
             thing = self.world.get_thing(id_)
-            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
-            self.io.send('THING_POS %s %s %s' % (thing.id_,
-                                                 stringify_yx(thing.position[0]),
-                                                 stringify_yx(thing.position[1])))
+            send_thing(offset, thing)
         self.io.send('GAME_STATE_COMPLETE')
 
     def proceed(self):