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Decouple awakeness/sleep stats from Map to MapChunk.
[plomrogue2-experiments]
/
new
/
plomrogue
/
game.py
diff --git
a/new/plomrogue/game.py
b/new/plomrogue/game.py
index a2421ad6417b9b195930c947d1eb44c5c0e6eb6f..d20713cd61fa219d387808ef3c2e9bdbd8ac4fff 100755
(executable)
--- a/
new/plomrogue/game.py
+++ b/
new/plomrogue/game.py
@@
-8,7
+8,7
@@
from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE,
cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE,
cmd_TERRAIN_LINE, cmd_PLAYER_ID,
cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE,
cmd_TERRAIN_LINE, cmd_PLAYER_ID,
cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
-from plomrogue.mapping import MapGeometryHex, Map, YX
+from plomrogue.mapping import MapGeometryHex, Map
Chunk
, YX
from plomrogue.parser import Parser
from plomrogue.io import GameIO
from plomrogue.misc import quote
from plomrogue.parser import Parser
from plomrogue.io import GameIO
from plomrogue.misc import quote
@@
-209,8
+209,8
@@
class Game(GameBase):
def get_map(self, map_pos):
if not (map_pos in self.maps and
self.maps[map_pos].size == self.map_size):
def get_map(self, map_pos):
if not (map_pos in self.maps and
self.maps[map_pos].size == self.map_size):
- self.maps[map_pos] = Map
(self.map_size,
- awakeness=self.max_map_awakeness)
+ self.maps[map_pos] = Map
Chunk(self.map_size)
+ self.maps[map_pos].awake = self.max_map_awakeness
for pos in self.maps[map_pos]:
self.maps[map_pos][pos] = '.'
return self.maps[map_pos]
for pos in self.maps[map_pos]:
self.maps[map_pos][pos] = '.'
return self.maps[map_pos]
@@
-270,6
+270,8
@@
class Game(GameBase):
t = self.add_thing_at_random(map_pos, t_type)
if average_health:
t.health = average_health
t = self.add_thing_at_random(map_pos, t_type)
if average_health:
t.health = average_health
+ #if hasattr(t, 'health'):
+ # print('DEBUG create', t.type_, t.health)
for map_pos in self.maps:
m = self.maps[map_pos]
for map_pos in self.maps:
m = self.maps[map_pos]
@@
-277,6
+279,7
@@
class Game(GameBase):
# Newly inside chunks are regenerated from .stats.
if not m.awake:
# Newly inside chunks are regenerated from .stats.
if not m.awake:
+ #print('DEBUG regen stats', map_pos, m.stats)
regenerate_chunk_from_map_stats(m)
# Inside chunks are set to max .awake and don't collect
regenerate_chunk_from_map_stats(m)
# Inside chunks are set to max .awake and don't collect
@@
-299,6
+302,8
@@
class Game(GameBase):
m.stats[t.type_]['health'] += t.health
if not m.awake:
del self.things[self.things.index(t)]
m.stats[t.type_]['health'] += t.health
if not m.awake:
del self.things[self.things.index(t)]
+ #if not m.awake:
+ # print('DEBUG sleep stats', map_pos, m.stats)
while True:
player_i = self.things.index(self.player)
while True:
player_i = self.things.index(self.player)