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Minor code style improvements.
[plomrogue2-experiments] / new / plomrogue / tasks.py
index a2c041b06aeb0807ab095f3f07f914ea705e26f2..5dc2f82a1db6b206827f2b6a1c23be5daaf8cf2d 100644 (file)
@@ -11,12 +11,6 @@ class Task:
         self.args = args
         self.todo = 3
 
-    @property
-    def name(self):
-        prefix = 'Task_'
-        class_name = self.__class__.__name__
-        return class_name[len(prefix):]
-
     def check(self):
         pass
 
@@ -46,9 +40,50 @@ class Task_MOVE(Task):
         if self.thing.world.map_[test_pos] != '.':
             raise GameError('%s would move into illegal terrain' % self.thing.id_)
         for t in self.thing.world.things:
-            if t.position == test_pos:
+            if t.blocking and t.position == test_pos:
                 raise GameError('%s would move into other thing' % self.thing.id_)
 
     def do(self):
         self.thing.position = self.thing.world.map_.move(self.thing.position,
                                                          self.args[0])
+        for id_ in self.thing.inventory:
+            t = self.thing.world.get_thing(id_)
+            t.position[:] = self.thing.position
+
+
+
+class Task_PICKUP(Task):
+    argtypes = 'int:nonneg'
+
+    def check(self):
+        to_pick_up = self.thing.world.get_thing(self.args[0],
+                                                create_unfound=False)
+        if to_pick_up is None or \
+           to_pick_up.in_inventory or \
+           to_pick_up == self.thing or \
+           self.thing.position != to_pick_up.position:
+            raise GameError('thing of ID %s not in reach to pick up'
+                            % self.args[0])
+
+    def do(self):
+        to_pick_up = self.thing.world.get_thing(self.args[0])
+        self.thing.inventory += [self.args[0]]
+        to_pick_up.in_inventory = True
+
+
+
+class Task_DROP(Task):
+    argtypes = 'int:nonneg'
+
+    def check(self):
+        to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False)
+        if to_drop is None:
+            raise GameError('no thing of ID %s to drop' % self.args[0])
+        if to_drop.id_ not in self.thing.inventory:
+            raise GameError('no thing of ID %s to drop in inventory'
+                            % self.args[0])
+
+    def do(self):
+        to_drop = self.thing.world.get_thing(self.args[0])
+        del self.thing.inventory[self.thing.inventory.index(to_drop.id_)]
+        to_drop.in_inventory = False