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To client, add map examining cursor.
[plomrogue2-experiments] / new / plomrogue / tasks.py
index 1d59998385822fee42610e67265873871721c93d..c54d0899b98ecb56ec2c4fe422ec357086951df2 100644 (file)
@@ -37,6 +37,8 @@ class Task_MOVE(Task):
 
     def check(self):
         test_pos = self.thing.world.map_.move(self.thing.position, self.args[0])
+        if test_pos is None:
+            raise GameError('would move outside map bounds')
         if self.thing.world.map_[test_pos] != '.':
             raise GameError('%s would move into illegal terrain' % self.thing.id_)
         for t in self.thing.world.things:
@@ -48,7 +50,7 @@ class Task_MOVE(Task):
                                                          self.args[0])
         for id_ in self.thing.inventory:
             t = self.thing.world.get_thing(id_)
-            t.position[:] = self.thing.position
+            t.position = self.thing.position
 
 
 
@@ -59,9 +61,7 @@ class Task_PICKUP(Task):
         to_pick_up = self.thing.world.get_thing(self.args[0],
                                                 create_unfound=False)
         if to_pick_up is None or \
-           to_pick_up.in_inventory or \
-           to_pick_up == self.thing or \
-           self.thing.position != to_pick_up.position:
+           to_pick_up.id_ not in self.thing.get_pickable_items():
             raise GameError('thing of ID %s not in reach to pick up'
                             % self.args[0])
 
@@ -69,6 +69,7 @@ class Task_PICKUP(Task):
         to_pick_up = self.thing.world.get_thing(self.args[0])
         self.thing.inventory += [self.args[0]]
         to_pick_up.in_inventory = True
+        to_pick_up.position = self.thing.position
 
 
 
@@ -76,11 +77,10 @@ class Task_DROP(Task):
     argtypes = 'int:nonneg'
 
     def check(self):
-        to_pick_up = self.thing.world.get_thing(self.args[0],
-                                                create_unfound=False)
-        if to_pick_up is None:
+        to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False)
+        if to_drop is None:
             raise GameError('no thing of ID %s to drop' % self.args[0])
-        if to_pick_up.id_ not in self.thing.inventory:
+        if to_drop.id_ not in self.thing.inventory:
             raise GameError('no thing of ID %s to drop in inventory'
                             % self.args[0])