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Enforce sane create_unfound decisions.
[plomrogue2-experiments] / new / plomrogue / tasks.py
index 330eff9b158e41357adbaa91bc207087af0d13c0..d97b92335e3e8c40dfefe79541340bdca8dd644a 100644 (file)
@@ -1,5 +1,6 @@
 from plomrogue.errors import GameError
 from plomrogue.misc import quote
+from plomrogue.mapping import YX
 
 
 
@@ -37,21 +38,21 @@ class Task_WAIT(Task):
 class Task_MOVE(Task):
     argtypes = 'string:direction'
 
+    def get_move_target(self):
+        return self.thing.game.map_geometry.move(self.thing.position,
+                                                 self.args[0],
+                                                 self.thing.game.map_size)
+
     def check(self):
-        test_pos = ((0,0),
-                    self.thing.world.maps[(0,0)].
-                    move(self.thing.position[1], self.args[0]))
-        if test_pos == ((0,0), None):
-            raise GameError('would move outside map bounds')
-        if self.thing.world.maps[test_pos[0]][test_pos[1]] != '.':
+        test_pos = self.get_move_target()
+        if self.thing.game.maps[test_pos[0]][test_pos[1]] != '.':
             raise GameError('%s would move into illegal terrain' % self.thing.id_)
-        for t in self.thing.world.things_at_pos(test_pos):
+        for t in self.thing.game.things_at_pos(test_pos):
             if t.blocking:
                 raise GameError('%s would move into other thing' % self.thing.id_)
 
     def do(self):
-        self.thing.position = (0,0), self.thing.world.maps[(0,0)].\
-                                     move(self.thing.position[1], self.args[0])
+        self.thing.position = self.get_move_target()
 
 
 
@@ -59,15 +60,16 @@ class Task_PICKUP(Task):
     argtypes = 'int:nonneg'
 
     def check(self):
-        to_pick_up = self.thing.world.get_thing(self.args[0],
-                                                create_unfound=False)
+        to_pick_up = self.thing.game.get_thing(self.args[0],
+                                               create_unfound=False)
         if to_pick_up is None or \
            to_pick_up.id_ not in self.thing.get_pickable_items():
             raise GameError('thing of ID %s not in reach to pick up'
                             % self.args[0])
 
     def do(self):
-        to_pick_up = self.thing.world.get_thing(self.args[0])
+        to_pick_up = self.thing.game.get_thing(self.args[0],
+                                               create_unfound=False)
         self.thing.inventory += [self.args[0]]
         to_pick_up.in_inventory = True
         to_pick_up.position = self.thing.position
@@ -78,7 +80,7 @@ class TaskOnInventoryItem(Task):
     argtypes = 'int:nonneg'
 
     def _basic_inventory_item_check(self):
-        item = self.thing.world.get_thing(self.args[0], create_unfound=False)
+        item = self.thing.game.get_thing(self.args[0], create_unfound=False)
         if item is None:
             raise GameError('no thing of ID %s' % self.args[0])
         if item.id_ not in self.thing.inventory:
@@ -86,7 +88,7 @@ class TaskOnInventoryItem(Task):
         return item
 
     def _eliminate_from_inventory(self):
-        item = self.thing.world.get_thing(self.args[0])
+        item = self.thing.game.get_thing(self.args[0], create_unfound=False)
         del self.thing.inventory[self.thing.inventory.index(item.id_)]
         item.in_inventory = False
         return item
@@ -114,5 +116,5 @@ class Task_EAT(TaskOnInventoryItem):
 
     def do(self):
         to_eat = self._eliminate_from_inventory()
-        del self.thing.world.things[self.thing.world.things.index(to_eat)]
+        del self.thing.game.things[self.thing.game.things.index(to_eat)]
         self.thing.health += 50