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Dynamically decide new Thing IDs.
[plomrogue2-experiments]
/
new
/
plomrogue
/
things.py
diff --git
a/new/plomrogue/things.py
b/new/plomrogue/things.py
index 386dbc4522071e059cb80b73647c80d289053ee3..243547b2ffb854b330fcb998a27882d8ecda2ef9 100644
(file)
--- a/
new/plomrogue/things.py
+++ b/
new/plomrogue/things.py
@@
-5,10
+5,13
@@
from plomrogue.errors import GameError
class ThingBase:
type_ = '?'
class ThingBase:
type_ = '?'
- def __init__(self, world, id_, position=[0,0]):
+ def __init__(self, world, id_
=None
, position=[0,0]):
self.world = world
self.world = world
- self.id_ = id_
self.position = position
self.position = position
+ if id_ is None:
+ self.id_ = self.world.new_thing_id()
+ else:
+ self.id_ = id_