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Add "item" thing type differentiated from animate thing types.
[plomrogue2-experiments] / new / plomrogue / things.py
index a80e9e40913e9eac6e06221577cfe5815477a1a5..386dbc4522071e059cb80b73647c80d289053ee3 100644 (file)
@@ -3,16 +3,30 @@ from plomrogue.errors import GameError
 
 
 class ThingBase:
+    type_ = '?'
 
-    def __init__(self, world, id_, type_='?', position=[0,0]):
+    def __init__(self, world, id_, position=[0,0]):
         self.world = world
         self.id_ = id_
-        self.type_ = type_
         self.position = position
 
 
 
 class Thing(ThingBase):
+    blocking = False
+
+    def proceed(self):
+        pass
+
+
+
+class ThingItem(Thing):
+    type_ = 'item'
+
+
+
+class ThingAnimate(Thing):
+    blocking = True
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -126,3 +140,13 @@ class Thing(ThingBase):
             if stencil[thing.position] == '.':
                 visible_things += [thing]
         return visible_things
+
+
+
+class ThingHuman(ThingAnimate):
+    type_ = 'human'
+
+
+
+class ThingMonster(ThingAnimate):
+    type_ = 'monster'