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Add inventory / item pickup/drop server-side.
[plomrogue2-experiments] / new / plomrogue / things.py
index 386dbc4522071e059cb80b73647c80d289053ee3..5ef429754c41373dbf9a9b986de63ef88e684303 100644 (file)
@@ -5,15 +5,23 @@ from plomrogue.errors import GameError
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, world, id_, position=[0,0]):
+    def __init__(self, world, id_=None, position=[0,0]):
         self.world = world
-        self.id_ = id_
         self.position = position
+        if id_ is None:
+            self.id_ = self.world.new_thing_id()
+        else:
+            self.id_ = id_
 
 
 
 class Thing(ThingBase):
     blocking = False
+    in_inventory = False
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.inventory = []
 
     def proceed(self):
         pass
@@ -137,7 +145,7 @@ class ThingAnimate(Thing):
         stencil = self.get_stencil()
         visible_things = []
         for thing in self.world.things:
-            if stencil[thing.position] == '.':
+            if (not thing.in_inventory) and stencil[thing.position] == '.':
                 visible_things += [thing]
         return visible_things