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Enforce sane create_unfound decisions.
[plomrogue2-experiments] / new / plomrogue / things.py
index f300148a7ad5397c6a3b610d6cd818c1edeef477..8900d9a983d751490b7b0d84f0802d9b2efae1ec 100644 (file)
@@ -51,7 +51,7 @@ class Thing(ThingBase):
     def _position_set(self, pos):
         super()._position_set(pos)
         for t_id in self.inventory:
-            t = self.game.get_thing(t_id)
+            t = self.game.get_thing(t_id, create_unfound=False)
             t.position = self.position
         if not self.id_ == self.game.player_id:
             return
@@ -110,6 +110,19 @@ class ThingAnimate(Thing):
         self.set_task('WAIT')
         self._last_task_result = None
         self.unset_surroundings()
+        self.close_maps = ()
+
+    def _position_set(self, pos):
+        """For player we need to update .close_maps on every move via the
+           self.surroundings property method, to keep their reality
+           bubble in sync with their movement.
+
+        """
+        super()._position_set(pos)
+        if self.id_ == self.game.player_id:
+            if not hasattr(self, '_surroundings'):
+                self._surroundings = None
+            self.surroundings
 
     def move_on_dijkstra_map(self, own_pos, targets):
         visible_map = self.get_visible_map()
@@ -174,12 +187,12 @@ class ThingAnimate(Thing):
 
     def hunt_food_satisfaction(self):
         for id_ in self.inventory:
-            t = self.game.get_thing(id_)
+            t = self.game.get_thing(id_, create_unfound=False)
             if t.type_ == 'food':
                 self.set_task('EAT', (id_,))
                 return True
         for id_ in self.get_pickable_items():
-            t = self.game.get_thing(id_)
+            t = self.game.get_thing(id_, create_unfound=False)
             if t.type_ == 'food':
                 self.set_task('PICKUP', (id_,))
                 return True
@@ -233,6 +246,7 @@ class ThingAnimate(Thing):
             if self is self.game.player:
                 self.game.player_is_alive = False
             else:
+                # TODO: Handle inventory.
                 del self.game.things[self.game.things.index(self)]
             return
         try:
@@ -270,9 +284,12 @@ class ThingAnimate(Thing):
     def surroundings(self):
         if self._surroundings is not None:
             return self._surroundings
-        s = self.game.map_geometry.get_view(self.game.map_size,
-                                            self.game.get_map,
-                                            self._radius, self.view_offset)
+        s, close_maps = self.\
+            game.map_geometry.get_view_and_seen_maps(self.game.map_size,
+                                                     self.game.get_map,
+                                                     self._radius,
+                                                     self.view_offset)
+        self.close_maps = close_maps
         self._surroundings = s
         return self._surroundings