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Use tuples for positions; fix inventory saving bug.
[plomrogue2-experiments] / new / plomrogue / things.py
index 243547b2ffb854b330fcb998a27882d8ecda2ef9..a631b174f9292dde5ab047b98836bd2820939137 100644 (file)
@@ -5,7 +5,7 @@ from plomrogue.errors import GameError
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, world, id_=None, position=[0,0]):
+    def __init__(self, world, id_=None, position=(0,0)):
         self.world = world
         self.position = position
         if id_ is None:
@@ -17,6 +17,11 @@ class ThingBase:
 
 class Thing(ThingBase):
     blocking = False
+    in_inventory = False
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.inventory = []
 
     def proceed(self):
         pass
@@ -58,7 +63,7 @@ class ThingAnimate(Thing):
         neighbors = dijkstra_map.get_neighbors(tuple(self.position))
         n = n_max
         target_direction = None
-        for direction in neighbors:
+        for direction in sorted(neighbors.keys()):
             yx = neighbors[direction]
             if yx is not None:
                 n_new = dijkstra_map[yx]
@@ -140,7 +145,7 @@ class ThingAnimate(Thing):
         stencil = self.get_stencil()
         visible_things = []
         for thing in self.world.things:
-            if stencil[thing.position] == '.':
+            if (not thing.in_inventory) and stencil[thing.position] == '.':
                 visible_things += [thing]
         return visible_things