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Use tuples for positions; fix inventory saving bug.
[plomrogue2-experiments] / new / plomrogue / things.py
index 5ef429754c41373dbf9a9b986de63ef88e684303..a631b174f9292dde5ab047b98836bd2820939137 100644 (file)
@@ -5,7 +5,7 @@ from plomrogue.errors import GameError
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, world, id_=None, position=[0,0]):
+    def __init__(self, world, id_=None, position=(0,0)):
         self.world = world
         self.position = position
         if id_ is None:
@@ -63,7 +63,7 @@ class ThingAnimate(Thing):
         neighbors = dijkstra_map.get_neighbors(tuple(self.position))
         n = n_max
         target_direction = None
-        for direction in neighbors:
+        for direction in sorted(neighbors.keys()):
             yx = neighbors[direction]
             if yx is not None:
                 n_new = dijkstra_map[yx]