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Focus AI on collecting and eating food.
[plomrogue2-experiments] / new / plomrogue / things.py
index f4cc2aeeae689d788223d648407bb9c2215985d0..c9e95d3cbf24dc70bf8ab05bb652435071dc19b2 100644 (file)
@@ -47,11 +47,12 @@ class ThingAnimate(Thing):
         self._last_task_result = None
         self._stencil = None
 
-    def move_towards_target(self, target):
+    def move_on_dijkstra_map(self, targets):
         dijkstra_map = type(self.world.map_)(self.world.map_.size)
         n_max = 256
         dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)]
-        dijkstra_map[target] = 0
+        for target in targets:
+            dijkstra_map[target] = 0
         shrunk = True
         visible_map = self.get_visible_map()
         while shrunk:
@@ -75,10 +76,9 @@ class ThingAnimate(Thing):
                 if n_new < n:
                     n = n_new
                     target_direction = direction
-        if target_direction:
-            self.set_task('MOVE', (target_direction,))
+        return target_direction
 
-    def decide_task(self):
+    def hunt_player(self):
         visible_things = self.get_visible_things()
         target = None
         for t in visible_things:
@@ -87,11 +87,43 @@ class ThingAnimate(Thing):
                 break
         if target is not None:
             try:
-                self.move_towards_target(target)
-                return
+                target_dir = self.move_on_dijkstra_map([target])
+                if target_dir is not None:
+                    self.set_task('MOVE', (target_dir,))
+                    return True
             except GameError:
                 pass
-        self.set_task('WAIT')
+        return False
+
+    def hunt_food_satisfaction(self):
+        for id_ in self.inventory:
+            t = self.world.get_thing(id_)
+            if t.type_ == 'food':
+                self.set_task('EAT', (id_,))
+                return True
+        for id_ in self.get_pickable_items():
+            t = self.world.get_thing(id_)
+            if t.type_ == 'food':
+                self.set_task('PICKUP', (id_,))
+                return True
+        visible_things = self.get_visible_things()
+        food_targets = []
+        for t in visible_things:
+            if t.type_ == 'food':
+                food_targets += [t.position]
+        target_dir = self.move_on_dijkstra_map(food_targets)
+        if target_dir:
+            try:
+                self.set_task('MOVE', (target_dir,))
+                return True
+            except GameError:
+                pass
+        return False
+
+    def decide_task(self):
+        #if not self.hunt_player():
+        if not self.hunt_food_satisfaction():
+            self.set_task('WAIT')
 
     def set_task(self, task_name, args=()):
         task_class = self.world.game.tasks[task_name]