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Rename LOG to CHAT.
[plomrogue2-experiments] / new2 / plomrogue / commands.py
index 09f22c081beb346070f5bbc7175110577471378b..861aa64d8a65e5f231e3edccfe4dc9c9fd463a4f 100644 (file)
@@ -7,17 +7,23 @@ def cmd_ALL(game, msg, connection_id):
     if not connection_id in game.sessions:
         raise GameError('need to be logged in for this')
     t = game.get_thing(game.sessions[connection_id], False)
-    game.io.send('LOG ' + quote(t.nickname + ': ' + msg))
+    game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
 cmd_ALL.argtypes = 'string'
 
 def cmd_LOGIN(game, nick, connection_id):
     for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
         raise GameError('name already in use')
-    t = game.thing_types['player'](game)
+    if connection_id in game.sessions:
+        t_id = game.sessions[connection_id]
+        t = game.get_thing(t_id, False)
+        game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
+    else:
+        t = game.thing_types['player'](game)
+        game.things += [t]  # TODO refactor into Thing.__init__?
+        game.sessions[connection_id] = t.id_
+        game.io.send('META ' + quote('you are now: ' + nick), connection_id)
     t.nickname = nick
-    game.things += [t]  # TODO refactor into Thing.__init__?
-    game.sessions[connection_id] = t.id_ 
-    game.io.send('META ' + quote('you are now: ' + nick), connection_id)
+    game.io.send('PLAYER_ID %s' % t.id_, connection_id)
 cmd_LOGIN.argtypes = 'string'
 
 def cmd_QUERY(game, target_nick, msg, connection_id):
@@ -28,8 +34,8 @@ def cmd_QUERY(game, target_nick, msg, connection_id):
     for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
         for c_id in game.sessions:
             if game.sessions[c_id] == t.id_:
-                game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
-                game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
                 return
         raise GameError('target user offline')
     raise GameError('can only query with registered nicknames')
@@ -37,4 +43,17 @@ cmd_QUERY.argtypes = 'string string'
 
 def cmd_PING(game, connection_id):
     game.io.send('PONG')
-cmd_QUERY.argtypes = ''
+cmd_PING.argtypes = ''
+
+def cmd_TURN(game, n):
+    game.turn = n
+cmd_TURN.argtypes = 'int:nonneg'
+
+# TODO: disallow these commands from clients? (maybe by failing on connection_id?)
+def cmd_MAP_LINE(game, y, line):
+    game.map.set_line(y, line)
+cmd_MAP_LINE.argtypes = 'int:nonneg string'
+
+def cmd_MAP(game, size):
+    game.new_map(size)
+cmd_MAP.argtypes = 'yx_tuple:pos'