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Send game messages on player logins/renames.
[plomrogue2-experiments] / new2 / plomrogue / commands.py
index 9e67ce02600682eaa12823c3d63bf7c6ffaed6a8..96c5d226dedd400d2c14717d3207e004dae90432 100644 (file)
@@ -1,5 +1,6 @@
 from plomrogue.misc import quote
 from plomrogue.errors import GameError
+from plomrogue.mapping import YX
 
 
 
@@ -16,16 +17,25 @@ def cmd_LOGIN(game, nick, connection_id):
     if connection_id in game.sessions:
         t_id = game.sessions[connection_id]
         t = game.get_thing(t_id, False)
-        game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
+        old_nick = t.nickname
+        t.nickname = nick
+        game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
     else:
         t = game.thing_types['player'](game)
+        t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
         game.things += [t]  # TODO refactor into Thing.__init__?
         game.sessions[connection_id] = t.id_
-        game.io.send('META ' + quote('you are now: ' + nick), connection_id)
-    t.nickname = nick
-    game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+        game.io.send('LOGIN_OK')
+        t.nickname = nick
+        game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+        game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+    game.changed = True
 cmd_LOGIN.argtypes = 'string'
 
+def cmd_GET_GAMESTATE(game, connection_id):
+    game.send_gamestate(connection_id)
+cmd_GET_GAMESTATE.argtypes = ''
+
 def cmd_QUERY(game, target_nick, msg, connection_id):
     if not connection_id in game.sessions:
         raise GameError('can only query when logged in')
@@ -49,8 +59,7 @@ def cmd_TURN(game, n):
     game.turn = n
 cmd_TURN.argtypes = 'int:nonneg'
 
-#def cmd_ANNOTATE(game, yx, connection_id):
-def cmd_ANNOTATE(game, yx, msg):
+def cmd_ANNOTATE(game, yx, msg, connection_id):
     if msg == ' ':
         if yx in game.annotations:
             del game.annotations[yx]
@@ -66,7 +75,6 @@ def cmd_GET_ANNOTATION(game, yx, connection_id):
     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
 
-# TODO: disallow these commands from clients? (maybe by failing on connection_id?)
 def cmd_MAP_LINE(game, y, line):
     game.map.set_line(y, line)
 cmd_MAP_LINE.argtypes = 'int:nonneg string'