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Fixed switching to player mode before login if other user logged in.
[plomrogue2-experiments] / new2 / plomrogue / commands.py
index 28b76006fe8088ffcc3d93bc64a455f71db8348b..97001e0a313f294854eeed5165944418ad1e44e6 100644 (file)
@@ -1,5 +1,6 @@
 from plomrogue.misc import quote
 from plomrogue.errors import GameError
+from plomrogue.mapping import YX
 
 
 
@@ -10,22 +11,32 @@ def cmd_ALL(game, msg, connection_id):
     game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
 cmd_ALL.argtypes = 'string'
 
+# TOOD split into two commands
 def cmd_LOGIN(game, nick, connection_id):
     for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
         raise GameError('name already in use')
     if connection_id in game.sessions:
         t_id = game.sessions[connection_id]
         t = game.get_thing(t_id, False)
-        game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
+        old_nick = t.nickname
+        t.nickname = nick
+        game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
     else:
         t = game.thing_types['player'](game)
+        t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
         game.things += [t]  # TODO refactor into Thing.__init__?
         game.sessions[connection_id] = t.id_
-        game.io.send('META ' + quote('you are now: ' + nick), connection_id)
-    t.nickname = nick
-    game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+        game.io.send('LOGIN_OK', connection_id)
+        t.nickname = nick
+        game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+        game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+    game.changed = True
 cmd_LOGIN.argtypes = 'string'
 
+def cmd_GET_GAMESTATE(game, connection_id):
+    game.send_gamestate(connection_id)
+cmd_GET_GAMESTATE.argtypes = ''
+
 def cmd_QUERY(game, target_nick, msg, connection_id):
     if not connection_id in game.sessions:
         raise GameError('can only query when logged in')