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Add Hex map capabilities.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index 2d71ac3e5089beec9117ad84dd20513f6d06d9bc..0c09b01d07206e2b44c5c3c2b6bb6c9e6a924041 100755 (executable)
@@ -1,12 +1,12 @@
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
                              Task_FLATTEN_SURROUNDINGS)
 from plomrogue.errors import GameError, PlayError
-from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
-                                cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
-                                cmd_ANNOTATE, cmd_GET_GAMESTATE)
+from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING, cmd_MAP,
+                                cmd_TURN, cmd_MAP_LINE, cmd_GET_ANNOTATION,
+                                cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
-from plomrogue.things import Thing, ThingPlayer 
+from plomrogue.things import Thing, ThingPlayer
 from plomrogue.mapping import YX, MapGeometrySquare, Map
 
 
@@ -14,9 +14,9 @@ from plomrogue.mapping import YX, MapGeometrySquare, Map
 class GameBase:
 
     def __init__(self):
-        pass
         self.turn = 0
         self.things = []
+        self.map_geometry = MapGeometrySquare(YX(24, 40))
 
     def get_thing(self, id_, create_unfound):
         # No default for create_unfound because every call to get_thing
@@ -43,13 +43,13 @@ class Game(GameBase):
                       'MOVE': Task_MOVE,
                       'WRITE': Task_WRITE,
                       'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
-        self.map_geometry = MapGeometrySquare(YX(24, 40))
         self.commands = {'QUERY': cmd_QUERY,
                          'ALL': cmd_ALL,
                          'LOGIN': cmd_LOGIN,
                          'TURN': cmd_TURN,
                          'MAP_LINE': cmd_MAP_LINE,
                          'GET_ANNOTATION': cmd_GET_ANNOTATION,
+                         'PORTAL': cmd_PORTAL,
                          'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'ANNOTATE': cmd_ANNOTATE,
                          'MAP': cmd_MAP,
@@ -59,6 +59,7 @@ class Game(GameBase):
         self.sessions = {}
         self.map = Map(self.map_geometry.size)
         self.annotations = {}
+        self.portals = {}
         if os.path.exists(self.io.save_file):
             if not os.path.isfile(self.io.save_file):
                 raise GameError('save file path refers to non-file')
@@ -74,33 +75,48 @@ class Game(GameBase):
         import string
         if string_option_type == 'direction':
             return self.map_geometry.get_directions()
-        if string_option_type == 'char':
+        elif string_option_type == 'char':
             return [c for c in
                     string.digits + string.ascii_letters + string.punctuation + ' ']
+        elif string_option_type == 'map_geometry':
+            return ['Hex', 'Square']
         return None
 
+    def get_map_geometry_shape(self):
+        return self.map_geometry.__class__.__name__[len('MapGeometry'):]
+
     def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
         def send_thing(thing):
             self.io.send('THING_POS %s %s' % (thing.id_, t.position))
+            if hasattr(thing, 'nickname'):
+                self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
 
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
             send_thing(t)
-        self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+        self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
+                                       self.map_geometry.size, quote(self.map.terrain)))
+        for yx in self.portals:
+            self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
         self.io.send('GAME_STATE_COMPLETE')
 
     def run_tick(self):
         to_delete = []
         for connection_id in self.sessions:
-            if not connection_id in self.io.server.clients:
+            connection_id_found = False
+            for server in self.io.servers:
+                if connection_id in server.clients:
+                    connection_id_found = True
+                    break
+            if not connection_id_found:
                 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
                 self.things.remove(t)
                 to_delete += [connection_id]
         for connection_id in to_delete:
             del self.sessions[connection_id]
-            self.changed = True 
+            self.changed = True
         for t in [t for t in self.things]:
             if t in self.things:
                 try:
@@ -169,13 +185,16 @@ class Game(GameBase):
 
       with open(self.io.save_file, 'w') as f:
           write(f, 'TURN %s' % self.turn)
-          write(f, 'MAP %s' % (self.map_geometry.size,))
+          map_geometry_shape = self.get_map_geometry_shape()
+          write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
           for y, line in self.map.lines():
               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
           for yx in self.annotations:
               write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+          for yx in self.portals:
+              write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
 
-    def new_world(self, size):
-        self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
+    def new_world(self, map_geometry):
+        self.map_geometry = map_geometry
         self.map = Map(self.map_geometry.size)
         self.annotations = {}