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Add Hex map capabilities.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index c89d2c6cfddf80c3d30bca0abbe9dbabaa9e1d16..0c09b01d07206e2b44c5c3c2b6bb6c9e6a924041 100755 (executable)
@@ -1,8 +1,8 @@
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
                              Task_FLATTEN_SURROUNDINGS)
 from plomrogue.errors import GameError, PlayError
-from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
-                                cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
+from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING, cmd_MAP,
+                                cmd_TURN, cmd_MAP_LINE, cmd_GET_ANNOTATION,
                                 cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
@@ -16,6 +16,7 @@ class GameBase:
     def __init__(self):
         self.turn = 0
         self.things = []
+        self.map_geometry = MapGeometrySquare(YX(24, 40))
 
     def get_thing(self, id_, create_unfound):
         # No default for create_unfound because every call to get_thing
@@ -42,7 +43,6 @@ class Game(GameBase):
                       'MOVE': Task_MOVE,
                       'WRITE': Task_WRITE,
                       'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
-        self.map_geometry = MapGeometrySquare(YX(24, 40))
         self.commands = {'QUERY': cmd_QUERY,
                          'ALL': cmd_ALL,
                          'LOGIN': cmd_LOGIN,
@@ -75,11 +75,16 @@ class Game(GameBase):
         import string
         if string_option_type == 'direction':
             return self.map_geometry.get_directions()
-        if string_option_type == 'char':
+        elif string_option_type == 'char':
             return [c for c in
                     string.digits + string.ascii_letters + string.punctuation + ' ']
+        elif string_option_type == 'map_geometry':
+            return ['Hex', 'Square']
         return None
 
+    def get_map_geometry_shape(self):
+        return self.map_geometry.__class__.__name__[len('MapGeometry'):]
+
     def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
@@ -88,11 +93,11 @@ class Game(GameBase):
             if hasattr(thing, 'nickname'):
                 self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
 
-
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
             send_thing(t)
-        self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+        self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
+                                       self.map_geometry.size, quote(self.map.terrain)))
         for yx in self.portals:
             self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
         self.io.send('GAME_STATE_COMPLETE')
@@ -180,15 +185,16 @@ class Game(GameBase):
 
       with open(self.io.save_file, 'w') as f:
           write(f, 'TURN %s' % self.turn)
-          write(f, 'MAP %s' % (self.map_geometry.size,))
+          map_geometry_shape = self.get_map_geometry_shape()
+          write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
           for y, line in self.map.lines():
               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
           for yx in self.annotations:
               write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
           for yx in self.portals:
-              write(f, 'PORTAL %s %s' % (yx, self.portals[yx]))
+              write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
 
-    def new_world(self, size):
-        self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
+    def new_world(self, map_geometry):
+        self.map_geometry = map_geometry
         self.map = Map(self.map_geometry.size)
         self.annotations = {}