home · contact · privacy
Add player name visibility via study mode.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index 4a4f2972756832a647582cdc5503a60e7d329b42..2202343d2bf61bc2fd63c5467ae4fb373bf7f20e 100755 (executable)
@@ -1,7 +1,9 @@
-from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_WRITE
-from plomrogue.errors import GameError
+from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
+                             Task_FLATTEN_SURROUNDINGS)
+from plomrogue.errors import GameError, PlayError
 from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
-                                cmd_TURN, cmd_MAP_LINE)
+                                cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
+                                cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
 from plomrogue.things import Thing, ThingPlayer 
@@ -39,18 +41,26 @@ class Game(GameBase):
         self.io = GameIO(self, save_file)
         self.tasks = {'WAIT': Task_WAIT,
                       'MOVE': Task_MOVE,
-                      'WRITE': Task_WRITE}
+                      'WRITE': Task_WRITE,
+                      'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
         self.map_geometry = MapGeometrySquare(YX(24, 40))
         self.commands = {'QUERY': cmd_QUERY,
                          'ALL': cmd_ALL,
                          'LOGIN': cmd_LOGIN,
                          'TURN': cmd_TURN,
                          'MAP_LINE': cmd_MAP_LINE,
+                         'GET_ANNOTATION': cmd_GET_ANNOTATION,
+                         'PORTAL': cmd_PORTAL,
+                         'GET_GAMESTATE': cmd_GET_GAMESTATE,
+                         'ANNOTATE': cmd_ANNOTATE,
+                         'MAP': cmd_MAP,
                          'PING': cmd_PING}
         self.thing_type = Thing
         self.thing_types = {'player': ThingPlayer}
         self.sessions = {}
         self.map = Map(self.map_geometry.size)
+        self.annotations = {}
+        self.portals = {}
         if os.path.exists(self.io.save_file):
             if not os.path.isfile(self.io.save_file):
                 raise GameError('save file path refers to non-file')
@@ -60,7 +70,7 @@ class Game(GameBase):
                 for i in range(len(lines)):
                     line = lines[i]
                     print("FILE INPUT LINE %5s: %s" % (i, line), end='')
-                    self.io.handle_input(line)
+                    self.io.handle_input(line, god_mode=True)
 
     def get_string_options(self, string_option_type):
         import string
@@ -68,7 +78,7 @@ class Game(GameBase):
             return self.map_geometry.get_directions()
         if string_option_type == 'char':
             return [c for c in
-                    string.digits + string.ascii_letters + string.punctuation]
+                    string.digits + string.ascii_letters + string.punctuation + ' ']
         return None
 
     def send_gamestate(self, connection_id=None):
@@ -76,23 +86,33 @@ class Game(GameBase):
 
         def send_thing(thing):
             self.io.send('THING_POS %s %s' % (thing.id_, t.position))
+            if hasattr(thing, 'nickname'):
+                self.io.send('THING_NAME %s %s' % (thing.id_, t.nickname))
+
 
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
             send_thing(t)
         self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+        for yx in self.portals:
+            self.io.send('PORTAL %s %s' % (yx, self.portals[yx]))
         self.io.send('GAME_STATE_COMPLETE')
 
     def run_tick(self):
         to_delete = []
         for connection_id in self.sessions:
-            if not connection_id in self.io.server.clients:
+            connection_id_found = False
+            for server in self.io.servers:
+                if connection_id in server.clients:
+                    connection_id_found = True
+                    break
+            if not connection_id_found:
                 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
                 self.things.remove(t)
                 to_delete += [connection_id]
         for connection_id in to_delete:
             del self.sessions[connection_id]
-            self.changed = True 
+            self.changed = True
         for t in [t for t in self.things]:
             if t in self.things:
                 try:
@@ -101,6 +121,10 @@ class Game(GameBase):
                     for connection_id in [c_id for c_id in self.sessions
                                           if self.sessions[c_id] == t.id_]:
                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
+                except PlayError as e:
+                    for connection_id in [c_id for c_id in self.sessions
+                                          if self.sessions[c_id] == t.id_]:
+                        self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
         if self.changed:
             self.turn += 1
             self.send_gamestate()
@@ -157,5 +181,15 @@ class Game(GameBase):
 
       with open(self.io.save_file, 'w') as f:
           write(f, 'TURN %s' % self.turn)
+          write(f, 'MAP %s' % (self.map_geometry.size,))
           for y, line in self.map.lines():
               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
+          for yx in self.annotations:
+              write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+          for yx in self.portals:
+              write(f, 'PORTAL %s %s' % (yx, self.portals[yx]))
+
+    def new_world(self, size):
+        self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
+        self.map = Map(self.map_geometry.size)
+        self.annotations = {}