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Introduce god mode to protect against destructive commands.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index 52e0d600e37b2f90fcc3209d704c2d0866f330e2..406d96d2675ca00930d7999fed48fd648d62ac15 100755 (executable)
@@ -2,7 +2,8 @@ from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
                              Task_FLATTEN_SURROUNDINGS)
 from plomrogue.errors import GameError
 from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
-                                cmd_TURN, cmd_MAP_LINE, cmd_MAP)
+                                cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
+                                cmd_ANNOTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
 from plomrogue.things import Thing, ThingPlayer 
@@ -48,12 +49,15 @@ class Game(GameBase):
                          'LOGIN': cmd_LOGIN,
                          'TURN': cmd_TURN,
                          'MAP_LINE': cmd_MAP_LINE,
+                         'GET_ANNOTATION': cmd_GET_ANNOTATION,
+                         'ANNOTATE': cmd_ANNOTATE,
                          'MAP': cmd_MAP,
                          'PING': cmd_PING}
         self.thing_type = Thing
         self.thing_types = {'player': ThingPlayer}
         self.sessions = {}
         self.map = Map(self.map_geometry.size)
+        self.annotations = {}
         if os.path.exists(self.io.save_file):
             if not os.path.isfile(self.io.save_file):
                 raise GameError('save file path refers to non-file')
@@ -63,7 +67,7 @@ class Game(GameBase):
                 for i in range(len(lines)):
                     line = lines[i]
                     print("FILE INPUT LINE %5s: %s" % (i, line), end='')
-                    self.io.handle_input(line)
+                    self.io.handle_input(line, god_mode=True)
 
     def get_string_options(self, string_option_type):
         import string
@@ -71,7 +75,7 @@ class Game(GameBase):
             return self.map_geometry.get_directions()
         if string_option_type == 'char':
             return [c for c in
-                    string.digits + string.ascii_letters + string.punctuation]
+                    string.digits + string.ascii_letters + string.punctuation + ' ']
         return None
 
     def send_gamestate(self, connection_id=None):
@@ -163,7 +167,10 @@ class Game(GameBase):
           write(f, 'MAP %s' % (self.map_geometry.size,))
           for y, line in self.map.lines():
               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
+          for yx in self.annotations:
+              write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
 
-    def new_map(self, size):
+    def new_world(self, size):
         self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
         self.map = Map(self.map_geometry.size)
+        self.annotations = {}