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Ensure rough feature parity between clients.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index 2202343d2bf61bc2fd63c5467ae4fb373bf7f20e..da148460d0c244b3f350bd6c0ada8c407ec5e4e3 100755 (executable)
@@ -6,7 +6,7 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
                                 cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
-from plomrogue.things import Thing, ThingPlayer 
+from plomrogue.things import Thing, ThingPlayer
 from plomrogue.mapping import YX, MapGeometrySquare, Map
 
 
@@ -14,9 +14,9 @@ from plomrogue.mapping import YX, MapGeometrySquare, Map
 class GameBase:
 
     def __init__(self):
-        pass
         self.turn = 0
         self.things = []
+        self.map_geometry = MapGeometrySquare(YX(24, 40))
 
     def get_thing(self, id_, create_unfound):
         # No default for create_unfound because every call to get_thing
@@ -43,7 +43,6 @@ class Game(GameBase):
                       'MOVE': Task_MOVE,
                       'WRITE': Task_WRITE,
                       'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
-        self.map_geometry = MapGeometrySquare(YX(24, 40))
         self.commands = {'QUERY': cmd_QUERY,
                          'ALL': cmd_ALL,
                          'LOGIN': cmd_LOGIN,
@@ -87,15 +86,14 @@ class Game(GameBase):
         def send_thing(thing):
             self.io.send('THING_POS %s %s' % (thing.id_, t.position))
             if hasattr(thing, 'nickname'):
-                self.io.send('THING_NAME %s %s' % (thing.id_, t.nickname))
-
+                self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
 
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
             send_thing(t)
         self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
         for yx in self.portals:
-            self.io.send('PORTAL %s %s' % (yx, self.portals[yx]))
+            self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
         self.io.send('GAME_STATE_COMPLETE')
 
     def run_tick(self):
@@ -187,7 +185,7 @@ class Game(GameBase):
           for yx in self.annotations:
               write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
           for yx in self.portals:
-              write(f, 'PORTAL %s %s' % (yx, self.portals[yx]))
+              write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
 
     def new_world(self, size):
         self.map_geometry = MapGeometrySquare(YX(size.y, size.x))