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Ensure rough feature parity between clients.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index 81bd530d8b3cde8c12db964042dabc505468256e..da148460d0c244b3f350bd6c0ada8c407ec5e4e3 100755 (executable)
@@ -1,9 +1,12 @@
-from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_WRITE
-from plomrogue.errors import GameError
-from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY
+from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
+                             Task_FLATTEN_SURROUNDINGS)
+from plomrogue.errors import GameError, PlayError
+from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
+                                cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
+                                cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
-from plomrogue.things import Thing, ThingPlayer 
+from plomrogue.things import Thing, ThingPlayer
 from plomrogue.mapping import YX, MapGeometrySquare, Map
 
 
@@ -11,9 +14,9 @@ from plomrogue.mapping import YX, MapGeometrySquare, Map
 class GameBase:
 
     def __init__(self):
-        pass
         self.turn = 0
         self.things = []
+        self.map_geometry = MapGeometrySquare(YX(24, 40))
 
     def get_thing(self, id_, create_unfound):
         # No default for create_unfound because every call to get_thing
@@ -31,21 +34,42 @@ class GameBase:
 
 class Game(GameBase):
 
-    def __init__(self, *args, **kwargs):
+    def __init__(self, save_file, *args, **kwargs):
+        import os
         super().__init__(*args, **kwargs)
         self.changed = True
-        self.io = GameIO(self)
+        self.io = GameIO(self, save_file)
         self.tasks = {'WAIT': Task_WAIT,
                       'MOVE': Task_MOVE,
-                      'WRITE': Task_WRITE}
-        self.map_geometry = MapGeometrySquare(YX(24, 40))
+                      'WRITE': Task_WRITE,
+                      'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
         self.commands = {'QUERY': cmd_QUERY,
                          'ALL': cmd_ALL,
-                         'LOGIN': cmd_LOGIN}
+                         'LOGIN': cmd_LOGIN,
+                         'TURN': cmd_TURN,
+                         'MAP_LINE': cmd_MAP_LINE,
+                         'GET_ANNOTATION': cmd_GET_ANNOTATION,
+                         'PORTAL': cmd_PORTAL,
+                         'GET_GAMESTATE': cmd_GET_GAMESTATE,
+                         'ANNOTATE': cmd_ANNOTATE,
+                         'MAP': cmd_MAP,
+                         'PING': cmd_PING}
         self.thing_type = Thing
         self.thing_types = {'player': ThingPlayer}
         self.sessions = {}
         self.map = Map(self.map_geometry.size)
+        self.annotations = {}
+        self.portals = {}
+        if os.path.exists(self.io.save_file):
+            if not os.path.isfile(self.io.save_file):
+                raise GameError('save file path refers to non-file')
+            else:
+                with open(self.io.save_file, 'r') as f:
+                    lines = f.readlines()
+                for i in range(len(lines)):
+                    line = lines[i]
+                    print("FILE INPUT LINE %5s: %s" % (i, line), end='')
+                    self.io.handle_input(line, god_mode=True)
 
     def get_string_options(self, string_option_type):
         import string
@@ -53,7 +77,7 @@ class Game(GameBase):
             return self.map_geometry.get_directions()
         if string_option_type == 'char':
             return [c for c in
-                    string.digits + string.ascii_letters + string.punctuation]
+                    string.digits + string.ascii_letters + string.punctuation + ' ']
         return None
 
     def send_gamestate(self, connection_id=None):
@@ -61,23 +85,32 @@ class Game(GameBase):
 
         def send_thing(thing):
             self.io.send('THING_POS %s %s' % (thing.id_, t.position))
+            if hasattr(thing, 'nickname'):
+                self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
 
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
             send_thing(t)
         self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+        for yx in self.portals:
+            self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
         self.io.send('GAME_STATE_COMPLETE')
 
     def run_tick(self):
         to_delete = []
         for connection_id in self.sessions:
-            if not connection_id in self.io.server.clients:
+            connection_id_found = False
+            for server in self.io.servers:
+                if connection_id in server.clients:
+                    connection_id_found = True
+                    break
+            if not connection_id_found:
                 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
                 self.things.remove(t)
                 to_delete += [connection_id]
         for connection_id in to_delete:
             del self.sessions[connection_id]
-            self.changed = True 
+            self.changed = True
         for t in [t for t in self.things]:
             if t in self.things:
                 try:
@@ -86,10 +119,15 @@ class Game(GameBase):
                     for connection_id in [c_id for c_id in self.sessions
                                           if self.sessions[c_id] == t.id_]:
                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
-        self.turn += 1
+                except PlayError as e:
+                    for connection_id in [c_id for c_id in self.sessions
+                                          if self.sessions[c_id] == t.id_]:
+                        self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
         if self.changed:
+            self.turn += 1
             self.send_gamestate()
             self.changed = False
+            self.save()
 
     def get_command(self, command_name):
 
@@ -133,3 +171,23 @@ class Game(GameBase):
         # the more obvious indicators that it does – that's why there's
         # no safeguard here against this.
         return self.things[-1].id_ + 1
+
+    def save(self):
+
+      def write(f, msg):
+          f.write(msg + '\n')
+
+      with open(self.io.save_file, 'w') as f:
+          write(f, 'TURN %s' % self.turn)
+          write(f, 'MAP %s' % (self.map_geometry.size,))
+          for y, line in self.map.lines():
+              write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
+          for yx in self.annotations:
+              write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+          for yx in self.portals:
+              write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
+
+    def new_world(self, size):
+        self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
+        self.map = Map(self.map_geometry.size)
+        self.annotations = {}