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Add server teleportation and :reconnect commands.
[plomrogue2-experiments] / new2 / plomrogue / game.py
index 74c79d1e2eadddc7502bd803455f6c691ad70eb5..e871d59401f1a9418ccc97c5f6c7fd5a055dd58a 100755 (executable)
@@ -1,9 +1,9 @@
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
                              Task_FLATTEN_SURROUNDINGS)
-from plomrogue.errors import GameError
+from plomrogue.errors import GameError, PlayError
 from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
                                 cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
-                                cmd_ANNOTATE)
+                                cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
 from plomrogue.things import Thing, ThingPlayer 
@@ -50,6 +50,8 @@ class Game(GameBase):
                          'TURN': cmd_TURN,
                          'MAP_LINE': cmd_MAP_LINE,
                          'GET_ANNOTATION': cmd_GET_ANNOTATION,
+                         'PORTAL': cmd_PORTAL,
+                         'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'ANNOTATE': cmd_ANNOTATE,
                          'MAP': cmd_MAP,
                          'PING': cmd_PING}
@@ -58,6 +60,7 @@ class Game(GameBase):
         self.sessions = {}
         self.map = Map(self.map_geometry.size)
         self.annotations = {}
+        self.portals = {}
         if os.path.exists(self.io.save_file):
             if not os.path.isfile(self.io.save_file):
                 raise GameError('save file path refers to non-file')
@@ -67,7 +70,7 @@ class Game(GameBase):
                 for i in range(len(lines)):
                     line = lines[i]
                     print("FILE INPUT LINE %5s: %s" % (i, line), end='')
-                    self.io.handle_input(line)
+                    self.io.handle_input(line, god_mode=True)
 
     def get_string_options(self, string_option_type):
         import string
@@ -88,18 +91,25 @@ class Game(GameBase):
         for t in self.things:
             send_thing(t)
         self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+        for yx in self.portals:
+            self.io.send('PORTAL %s %s' % (yx, self.portals[yx]))
         self.io.send('GAME_STATE_COMPLETE')
 
     def run_tick(self):
         to_delete = []
         for connection_id in self.sessions:
-            if not connection_id in self.io.server.clients:
+            connection_id_found = False
+            for server in self.io.servers:
+                if connection_id in server.clients:
+                    connection_id_found = True
+                    break
+            if not connection_id_found:
                 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
                 self.things.remove(t)
                 to_delete += [connection_id]
         for connection_id in to_delete:
             del self.sessions[connection_id]
-            self.changed = True 
+            self.changed = True
         for t in [t for t in self.things]:
             if t in self.things:
                 try:
@@ -108,6 +118,10 @@ class Game(GameBase):
                     for connection_id in [c_id for c_id in self.sessions
                                           if self.sessions[c_id] == t.id_]:
                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
+                except PlayError as e:
+                    for connection_id in [c_id for c_id in self.sessions
+                                          if self.sessions[c_id] == t.id_]:
+                        self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
         if self.changed:
             self.turn += 1
             self.send_gamestate()
@@ -169,6 +183,8 @@ class Game(GameBase):
               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
           for yx in self.annotations:
               write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+          for yx in self.portals:
+              write(f, 'PORTAL %s %s' % (yx, self.portals[yx]))
 
     def new_world(self, size):
         self.map_geometry = MapGeometrySquare(YX(size.y, size.x))