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Remove command char configurability, hardcode '/'.
[plomrogue2-experiments] / new2 / rogue_chat_curses.py
index 643023bcc6292961974de7be71d4476ce28f4c77..5b3a7a81ae4f5c84b699d7b97b30538c502e3d9a 100755 (executable)
@@ -73,9 +73,9 @@ def cmd_GAME_STATE_COMPLETE(game):
         game.tui.query_info()
     player = game.get_thing(game.player_id, False)
     if player.position in game.portals:
-        host, port = game.portals[player.position].split(':')
-        game.tui.teleport_target_host = host
-        game.tui.teleport_target_port = port
+        #host, port = game.portals[player.position].split(':')
+        game.tui.teleport_target_host = game.portals[player.position]
+        game.tui.teleport_target_port = 5000
         game.tui.switch_mode('teleport')
     game.turn_complete = True
     game.tui.do_refresh = True
@@ -171,6 +171,7 @@ class TUI:
         self.log = []
         self.do_refresh = True
         self.queue = queue.Queue()
+        self.login_name = None
         self.switch_mode('waiting_for_server')
         curses.wrapper(self.loop)
 
@@ -200,11 +201,14 @@ class TUI:
         if self.mode.name == 'waiting_for_server':
             self.log_msg('@ waiting for server …')
         elif self.mode.name == 'login':
-            self.log_msg('@ enter username')
+            if self.login_name:
+                self.send('LOGIN ' + quote(self.login_name))
+            else:
+                self.log_msg('@ enter username')
         elif self.mode.name == 'teleport':
             self.log_msg("@ May teleport to %s:%s" % (self.teleport_target_host,
                                                       self.teleport_target_port));
-            self.log_msg("@ Enter 'YES!' to affirm.");
+            self.log_msg("@ Enter 'YES!' to enthusiastically affirm.");
         elif self.mode.name == 'annotate' and self.explorer in self.game.info_db:
             info = self.game.info_db[self.explorer]
             if info != '(none)':
@@ -215,21 +219,24 @@ class TUI:
     def help(self):
         self.log_msg("HELP:");
         self.log_msg("chat mode commands:");
-        self.log_msg("  :nick NAME - re-name yourself to NAME");
-        self.log_msg("  :msg USER TEXT - send TEXT to USER");
-        self.log_msg("  :help - show this help");
-        self.log_msg("  :p or :play - switch to play mode");
-        self.log_msg("  :? or :study - switch to study mode");
+        self.log_msg("  /nick NAME - re-name yourself to NAME");
+        self.log_msg("  /msg USER TEXT - send TEXT to USER");
+        self.log_msg("  /help - show this help");
+        self.log_msg("  /P or /play - switch to play mode");
+        self.log_msg("  /? or /study - switch to study mode");
         self.log_msg("commands common to study and play mode:");
-        self.log_msg("  w,a,s,d - move");
-        self.log_msg("  c - switch to chat mode");
+        if type(self.game.map_geometry) == MapGeometrySquare:
+            self.log_msg("  w,a,s,d - move");
+        elif type(self.game.map_geometry) == MapGeometryHex:
+            self.log_msg("  e,d,c,x,s,w - move");
+        self.log_msg("  C - switch to chat mode");
         self.log_msg("commands specific to play mode:");
-        self.log_msg("  e - write following ASCII character");
+        self.log_msg("  E - write following ASCII character");
         self.log_msg("  f - flatten surroundings");
         self.log_msg("  ? - switch to study mode");
         self.log_msg("commands specific to study mode:");
-        self.log_msg("  e - annotate terrain");
-        self.log_msg("  p - switch to play mode");
+        self.log_msg("  E - annotate terrain");
+        self.log_msg("  P - switch to play mode");
 
     def loop(self, stdscr):
 
@@ -293,7 +300,7 @@ class TUI:
 
         def reset_screen_size():
             self.size = YX(*stdscr.getmaxyx())
-            self.size = self.size - YX(self.size.y % 2, 0)
+            self.size = self.size - YX(self.size.y % 4, 0)
             self.size = self.size - YX(0, self.size.x % 4)
             self.window_width = int(self.size.x / 2)
 
@@ -377,15 +384,14 @@ class TUI:
                     indent = 0 if indent else 1
             else:
                 for line in map_lines_split:
-                    map_lines += [''.join(line)]
+                    map_lines += [' '.join(line)]
             window_center = YX(int(self.size.y / 2),
                                int(self.window_width / 2))
             player = self.game.get_thing(self.game.player_id, False)
             center = player.position
             if self.mode.shows_info:
                 center = self.explorer
-            if type(self.game.map_geometry) == MapGeometryHex:
-                center = YX(center.y, center.x * 2)
+            center = YX(center.y, center.x * 2)
             offset = center - window_center
             if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
                 offset += YX(0, 1)
@@ -445,25 +451,26 @@ class TUI:
                 if len(self.input_) > max_length:
                     self.input_ = self.input_[:max_length]
             elif self.mode == self.mode_login and key == '\n':
+                self.login_name = self.input_
                 self.send('LOGIN ' + quote(self.input_))
                 self.input_ = ""
             elif self.mode == self.mode_chat and key == '\n':
-                if self.input_[0] == ':':
-                    if self.input_ in {':p', ':play'}:
+                if self.input_[0] == '/':
+                    if self.input_ in {'/P', '/play'}:
                         self.switch_mode('play')
-                    elif self.input_ in {':?', ':study'}:
+                    elif self.input_ in {'/?', '/study'}:
                         self.switch_mode('study')
-                    if self.input_ == ':help':
+                    elif self.input_ == '/help':
                         self.help()
-                    if self.input_ == ':reconnect':
+                    elif self.input_ == '/reconnect':
                         reconnect()
-                    elif self.input_.startswith(':nick'):
+                    elif self.input_.startswith('/nick'):
                         tokens = self.input_.split(maxsplit=1)
                         if len(tokens) == 2:
                             self.send('LOGIN ' + quote(tokens[1]))
                         else:
                             self.log_msg('? need login name')
-                    elif self.input_.startswith(':msg'):
+                    elif self.input_.startswith('/msg'):
                         tokens = self.input_.split(maxsplit=2)
                         if len(tokens) == 3:
                             self.send('QUERY %s %s' % (quote(tokens[1]),