home · contact · privacy
Make curses client capable of websocket _and_ raw tcp connections.
[plomrogue2-experiments] / new2 / rogue_chat_curses.py
index 5b3a7a81ae4f5c84b699d7b97b30538c502e3d9a..689ecc1b1686f023799ae7f94b739e8f33359c6b 100755 (executable)
@@ -1,14 +1,49 @@
 #!/usr/bin/env python3
 import curses
-import socket
 import queue
 import threading
-from plomrogue.io_tcp import PlomSocket
 from plomrogue.game import GameBase
 from plomrogue.parser import Parser
 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
 from plomrogue.things import ThingBase
 from plomrogue.misc import quote
+from plomrogue.errors import BrokenSocketConnection
+
+from ws4py.client import WebSocketBaseClient
+class WebSocketClient(WebSocketBaseClient):
+
+    def __init__(self, recv_handler, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.recv_handler = recv_handler
+        self.connect()
+
+    def received_message(self, message):
+        if message.is_text:
+            message = str(message)
+            self.recv_handler(message)
+
+    @property
+    def plom_closed(self):
+        return self.client_terminated
+
+from plomrogue.io_tcp import PlomSocket
+class PlomSocketClient(PlomSocket):
+
+    def __init__(self, recv_handler, url):
+        import socket
+        self.recv_handler = recv_handler
+        host, port = url.split(':')
+        super().__init__(socket.create_connection((host, port)))
+
+    def close(self):
+        self.socket.close()
+
+    def run(self):
+        try:
+            for msg in self.recv():
+                self.recv_handler(msg)
+        except BrokenSocketConnection:
+            pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
     game.turn = n
@@ -48,19 +83,19 @@ def cmd_MAP(game, geometry, size, content):
     game.map_content = content
     if type(game.map_geometry) == MapGeometrySquare:
         game.tui.movement_keys = {
-            'w': 'UP',
-            'a': 'LEFT',
-            's': 'DOWN',
-            'd': 'RIGHT',
+            game.tui.keys['square_move_up']: 'UP',
+            game.tui.keys['square_move_left']: 'LEFT',
+            game.tui.keys['square_move_down']: 'DOWN',
+            game.tui.keys['square_move_right']: 'RIGHT',
         }
     elif type(game.map_geometry) == MapGeometryHex:
         game.tui.movement_keys = {
-            'w': 'UPLEFT',
-            'e': 'UPRIGHT',
-            'd': 'RIGHT',
-            'c': 'DOWNRIGHT',
-            'x': 'DOWNLEFT',
-            's': 'LEFT',
+            game.tui.keys['hex_move_upleft']: 'UPLEFT',
+            game.tui.keys['hex_move_upright']: 'UPRIGHT',
+            game.tui.keys['hex_move_right']: 'RIGHT',
+            game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
+            game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
+            game.tui.keys['hex_move_left']: 'LEFT',
         }
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
 
@@ -73,9 +108,7 @@ def cmd_GAME_STATE_COMPLETE(game):
         game.tui.query_info()
     player = game.get_thing(game.player_id, False)
     if player.position in game.portals:
-        #host, port = game.portals[player.position].split(':')
         game.tui.teleport_target_host = game.portals[player.position]
-        game.tui.teleport_target_port = 5000
         game.tui.switch_mode('teleport')
     game.turn_complete = True
     game.tui.do_refresh = True
@@ -152,9 +185,10 @@ class TUI:
             self.shows_info = shows_info
             self.is_intro = is_intro
 
-    def __init__(self, host, port):
+    def __init__(self, host):
+        import os
+        import json
         self.host = host
-        self.port = port
         self.mode_play = self.Mode('play')
         self.mode_study = self.Mode('study', shows_info=True)
         self.mode_edit = self.Mode('edit')
@@ -173,6 +207,30 @@ class TUI:
         self.queue = queue.Queue()
         self.login_name = None
         self.switch_mode('waiting_for_server')
+        self.keys = {
+            'switch_to_chat': 'C',
+            'switch_to_play': 'P',
+            'switch_to_annotate': 'E',
+            'switch_to_portal': 'p',
+            'switch_to_study': '?',
+            'switch_to_edit': 'E',
+            'flatten': 'f',
+            'hex_move_upleft': 'w',
+            'hex_move_upright': 'e',
+            'hex_move_right': 'd',
+            'hex_move_downright': 'c',
+            'hex_move_downleft': 'x',
+            'hex_move_left': 's',
+            'square_move_up': 'w',
+            'square_move_left': 'a',
+            'square_move_down': 's',
+            'square_move_right': 'd',
+        }
+        if os.path.isfile('config.json'):
+            with open('config.json', 'r') as f:
+                keys_conf = json.loads(f.read())
+            for k in keys_conf:
+                self.keys[k] = keys_conf[k]
         curses.wrapper(self.loop)
 
     def flash(self):
@@ -180,8 +238,10 @@ class TUI:
 
     def send(self, msg):
         try:
+            if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
+                raise BrokenSocketConnection
             self.socket.send(msg)
-        except BrokenPipeError:
+        except (BrokenPipeError, BrokenSocketConnection):
             self.log_msg('@ server disconnected :(')
             self.do_refresh = True
 
@@ -206,8 +266,7 @@ class TUI:
             else:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'teleport':
-            self.log_msg("@ May teleport to %s:%s" % (self.teleport_target_host,
-                                                      self.teleport_target_port));
+            self.log_msg("@ May teleport to %s" % (self.teleport_target_host)),
             self.log_msg("@ Enter 'YES!' to enthusiastically affirm.");
         elif self.mode.name == 'annotate' and self.explorer in self.game.info_db:
             info = self.game.info_db[self.explorer]
@@ -225,20 +284,18 @@ class TUI:
         self.log_msg("  /P or /play - switch to play mode");
         self.log_msg("  /? or /study - switch to study mode");
         self.log_msg("commands common to study and play mode:");
-        if type(self.game.map_geometry) == MapGeometrySquare:
-            self.log_msg("  w,a,s,d - move");
-        elif type(self.game.map_geometry) == MapGeometryHex:
-            self.log_msg("  e,d,c,x,s,w - move");
-        self.log_msg("  C - switch to chat mode");
+        self.log_msg("  %s - move" % ','.join(self.movement_keys));
+        self.log_msg("  %s - switch to chat mode" % self.keys['switch_to_chat']);
         self.log_msg("commands specific to play mode:");
-        self.log_msg("  E - write following ASCII character");
-        self.log_msg("  f - flatten surroundings");
-        self.log_msg("  ? - switch to study mode");
+        self.log_msg("  %s - write following ASCII character" % self.keys['switch_to_edit']);
+        self.log_msg("  %s - flatten surroundings" % self.keys['flatten']);
+        self.log_msg("  %s - switch to study mode" % self.keys['switch_to_study']);
         self.log_msg("commands specific to study mode:");
-        self.log_msg("  E - annotate terrain");
-        self.log_msg("  P - switch to play mode");
+        self.log_msg("  %s - annotate terrain" % self.keys['switch_to_annotate']);
+        self.log_msg("  %s - switch to play mode" % self.keys['switch_to_play']);
 
     def loop(self, stdscr):
+        import time
 
         def safe_addstr(y, x, line):
             if y < self.size.y - 1 or x + len(line) < self.size.x:
@@ -252,19 +309,20 @@ class TUI:
                 stdscr.addstr(y, x, cut)
 
         def connect():
-            import time
 
-            def recv_loop():
-                for msg in self.socket.recv():
-                    if msg == 'BYE':
-                        break
+            def handle_recv(msg):
+                if msg == 'BYE':
+                    self.socket.close()
+                else:
                     self.queue.put(msg)
 
+            socket_client_class = PlomSocketClient
+            if self.host.startswith('ws://') or self.host.startswith('wss://'):
+                socket_client_class = WebSocketClient
             while True:
                 try:
-                    s = socket.create_connection((self.host, self.port))
-                    self.socket = PlomSocket(s)
-                    self.socket_thread = threading.Thread(target=recv_loop)
+                    self.socket = socket_client_class(handle_recv, self.host)
+                    self.socket_thread = threading.Thread(target=self.socket.run)
                     self.socket_thread.start()
                     self.switch_mode('login')
                     return
@@ -276,6 +334,8 @@ class TUI:
 
         def reconnect():
             self.send('QUIT')
+            time.sleep(0.1)  # FIXME necessitated by some some strange SSL race
+                             # conditions with ws4py, find out what exactly
             self.switch_mode('waiting_for_server')
             connect()
 
@@ -497,36 +557,38 @@ class TUI:
             elif self.mode == self.mode_teleport and key == '\n':
                 if self.input_ == 'YES!':
                     self.host = self.teleport_target_host
-                    self.port = self.teleport_target_port
                     reconnect()
                 else:
                     self.log_msg('@ teleport aborted')
                     self.switch_mode('play')
                 self.input_ = ''
             elif self.mode == self.mode_study:
-                if key == 'C':
+                if key == self.keys['switch_to_chat']:
                     self.switch_mode('chat')
-                elif key == 'P':
+                elif key == self.keys['switch_to_play']:
                     self.switch_mode('play')
-                elif key == 'A':
+                elif key == self.keys['switch_to_annotate']:
                     self.switch_mode('annotate', keep_position=True)
-                elif key == 'p':
+                elif key == self.keys['switch_to_portal']:
                     self.switch_mode('portal', keep_position=True)
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
             elif self.mode == self.mode_play:
-                if key == 'C':
+                if key == self.keys['switch_to_chat']:
                     self.switch_mode('chat')
-                elif key == '?':
+                elif key == self.keys['switch_to_study']:
                     self.switch_mode('study')
-                if key == 'E':
+                if key == self.keys['switch_to_edit']:
                     self.switch_mode('edit')
-                elif key == 'f':
+                elif key == self.keys['flatten']:
                     self.send('TASK:FLATTEN_SURROUNDINGS')
                 elif key in self.movement_keys:
                     self.send('TASK:MOVE ' + self.movement_keys[key])
+                elif key == 'q':
+                    self.log_msg('quitting')
+                    self.send('QUIT')
             elif self.mode == self.mode_edit:
                 self.send('TASK:WRITE ' + key)
                 self.switch_mode('play')
 
-TUI('127.0.0.1', 5000)
+TUI('127.0.0.1:5000')