home · contact · privacy
Make keybindings configurable.
[plomrogue2-experiments] / new2 / rogue_chat_nocanvas_monochrome.html
index 096b6d55fa3f8eee0726999b57b1faa44bae5da6..0f502ed5d0c5e82465c803e8d3d2b6e691b3075c 100644 (file)
@@ -3,17 +3,62 @@
 <style>
 </style>
 </head><body>
-<pre id="terminal" style="display: inline-block; color: white; background-color: black;"></pre>
+<div>
+rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
+cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
+</div>
+<pre id="terminal" style="display: inline-block;"></pre>
+<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
+<div>
+keys:<br />
+square_move_up: <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)<br />
+square_move_left: <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)<br />
+square_move_down: <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)<br />
+square_move_right: <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)<br />
+hex_move_upleft: <input id="key_hex_move_upleft" type="text" value="w" /><br />
+hex_move_upright: <input id="key_hex_move_upright" type="text" value="e" /><br />
+hex_move_right: <input id="key_hex_move_right" type="text" value="d" /><br />
+hex_move_downright: <input id="key_hex_move_downright" type="text" value="c" /><br />
+hex_move_downleft: <input id="key_hex_move_downleft" type="text" value="x" /><br />
+hex_move_left: <input id="key_hex_move_left" type="text" value="s" /><br />
+flatten_: <input id="key_flatten" type="text" value="f" /><br />
+switch_to_chat: <input id="key_switch_to_chat" type="text" value="C" /><br />
+switch_to_play: <input id="key_switch_to_play" type="text" value="P" /><br />
+switch_to_annotate: <input id="key_switch_to_annotate" type="text" value="E" /><br />
+switch_to_portal: <input id="key_switch_to_portal" type="text" value="p" /><br />
+switch_to_study: <input id="key_switch_to_study" type="text" value="?" /><br />
+switch_to_edit: <input id="key_switch_to_edit" type="text" value="E" /><br />
+</div>
 <script>
 "use strict";
 let websocket_location = "ws://localhost:8000";
 
+let rows_selector = document.getElementById("n_rows");
+let cols_selector = document.getElementById("n_cols");
+let key_switch_to_chat_selector = document.getElementById("key_switch_to_chat");
+let key_switch_to_play_selector = document.getElementById("key_switch_to_play");
+let key_switch_to_annotate_selector = document.getElementById("key_switch_to_annotate");
+let key_switch_to_portal_selector = document.getElementById("key_switch_to_portal");
+let key_switch_to_study_selector = document.getElementById("key_switch_to_study");
+let key_switch_to_edit_selector = document.getElementById("key_switch_to_edit");
+let key_flatten_selector = document.getElementById("key_flatten");
+let key_hex_move_upleft_selector = document.getElementById("key_hex_move_upleft");
+let key_hex_move_upright_selector = document.getElementById("key_hex_move_upright");
+let key_hex_move_right_selector = document.getElementById("key_hex_move_right");
+let key_hex_move_downright_selector = document.getElementById("key_hex_move_downright");
+let key_hex_move_downleft_selector = document.getElementById("key_hex_move_downleft");
+let key_hex_move_left_selector = document.getElementById("key_hex_move_left");
+let key_square_move_up_selector = document.getElementById("key_square_move_up");
+let key_square_move_left_selector = document.getElementById("key_square_move_left");
+let key_square_move_down_selector = document.getElementById("key_square_move_down");
+let key_square_move_right_selector = document.getElementById("key_square_move_right");
+
 let terminal = {
-  rows: 24,
-  cols: 80,
   foreground: 'white',
   background: 'black',
   initialize: function() {
+    this.rows = rows_selector.value;
+    this.cols = cols_selector.value;
     this.pre_el = document.getElementById("terminal");
     this.pre_el.style.color = this.foreground;
     this.pre_el.style.backgroundColor = this.background;
@@ -68,6 +113,7 @@ let terminal = {
     }
   },
 }
+terminal.initialize();
 
 let parser = {
   tokenize: function(str) {
@@ -119,16 +165,95 @@ let parser = {
   },
 }
 
+class Thing {
+    constructor(yx) {
+        this.position = yx;
+    }
+}
+
 let server = {
     init: function(url) {
-        this.websocket = new WebSocket(url);
+        this.url = url;
+        this.websocket = new WebSocket(this.url);
         this.websocket.onopen = function(event) {
             window.setInterval(function() { server.send(['PING']) }, 30000);
-            server.send(['GET_GAMESTATE']);
+            tui.log_msg("@ server connected! :)");
+            tui.switch_mode(mode_login);
         };
+        this.websocket.onclose = function(event) {
+            tui.log_msg("@ server disconnected :(");
+            tui.log_msg("@ hint: try the '/reconnect' command");
+        };
+       this.websocket.onmessage = this.handle_event;
+    },
+    reconnect: function() {
+       this.reconnect_to(this.url);
+    },
+    reconnect_to: function(url) {
+        this.websocket.close();
+        this.init(url);
     },
     send: function(tokens) {
         this.websocket.send(unparser.untokenize(tokens));
+    },
+    handle_event: function(event) {
+        let tokens = parser.tokenize(event.data)[0];
+        if (tokens[0] === 'TURN') {
+            game.turn_complete = false;
+            game.things = {};
+            game.portals = {};
+            game.turn = parseInt(tokens[1]);
+        } else if (tokens[0] === 'THING_POS') {
+            game.get_thing(tokens[1], true).position = parser.parse_yx(tokens[2]);
+        } else if (tokens[0] === 'THING_NAME') {
+            game.get_thing(tokens[1], true).name_ = tokens[2];
+        } else if (tokens[0] === 'MAP') {
+            game.map_geometry = tokens[1];
+            tui.init_keys();
+            game.map_size = parser.parse_yx(tokens[2]);
+            game.map = tokens[3]
+        } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
+            game.turn_complete = true;
+            explorer.empty_info_db();
+            if (tui.mode == mode_post_login_wait) {
+                tui.switch_mode(mode_play);
+                tui.log_help();
+            } else if (tui.mode == mode_study) {
+                explorer.query_info();
+            }
+            let t = game.get_thing(game.player_id);
+            if (t.position in game.portals) {
+                tui.teleport_target = game.portals[t.position];
+                tui.switch_mode(mode_teleport);
+                return;
+            }
+            tui.full_refresh();
+        } else if (tokens[0] === 'CHAT') {
+             tui.log_msg('# ' + tokens[1], 1);
+        } else if (tokens[0] === 'PLAYER_ID') {
+            game.player_id = parseInt(tokens[1]);
+        } else if (tokens[0] === 'LOGIN_OK') {
+            this.send(['GET_GAMESTATE']);
+            tui.switch_mode(mode_post_login_wait);
+        } else if (tokens[0] === 'PORTAL') {
+            let position = parser.parse_yx(tokens[1]);
+            game.portals[position] = tokens[2];
+        } else if (tokens[0] === 'ANNOTATION') {
+            let position = parser.parse_yx(tokens[1]);
+            explorer.update_info_db(position, tokens[2]);
+        } else if (tokens[0] === 'UNHANDLED_INPUT') {
+            tui.log_msg('? unknown command');
+        } else if (tokens[0] === 'PLAY_ERROR') {
+            terminal.blink_screen();
+        } else if (tokens[0] === 'ARGUMENT_ERROR') {
+            tui.log_msg('? syntax error: ' + tokens[1]);
+        } else if (tokens[0] === 'GAME_ERROR') {
+            tui.log_msg('? game error: ' + tokens[1]);
+        } else if (tokens[0] === 'PONG') {
+            console.log('PONG');
+        } else {
+            tui.log_msg('? unhandled input: ' + event.data);
+        }
     }
 }
 
@@ -137,7 +262,7 @@ let unparser = {
         let quoted = ['"'];
         for (let i = 0; i < str.length; i++) {
             let c = str[i];
-            if (c in ['"', '\\']) {
+            if (['"', '\\'].includes(c)) {
                 quoted.push('\\');
             };
             quoted.push(c);
@@ -158,412 +283,571 @@ let unparser = {
 }
 
 class Mode {
-    constructor(name, has_input_prompt=false, shows_annotations=false) {
+    constructor(name, has_input_prompt=false, shows_info=false, is_intro=false) {
         this.name = name;
         this.has_input_prompt = has_input_prompt;
-        this.shows_annotations = shows_annotations;
+        this.shows_info= shows_info;
+        this.is_intro = is_intro;
     }
 }
-let mode_chat = new Mode('chat', true, false);
-let mode_annotate = new Mode('annotate', true, true);
-let mode_play = new Mode('play', false, false);
-let mode_study = new Mode('study', false, true);
-let mode_edit = new Mode('edit', false, false);
+let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true);
+let mode_login = new Mode('login', true, false, true);
+let mode_post_login_wait = new Mode('waiting for game world', false, false, true);
+let mode_chat = new Mode('chat / write messages to players', true, false);
+let mode_annotate = new Mode('add message to map tile', true, true);
+let mode_play = new Mode('play / move around', false, false);
+let mode_study = new Mode('check map tiles for messages', false, true);
+let mode_edit = new Mode('write ASCII char to map tile', false, false);
+let mode_teleport = new Mode('teleport away?', true);
+let mode_portal = new Mode('add portal to map tile', true, true);
 
 let tui = {
-  mode: mode_chat,
+  mode: mode_waiting_for_server,
   log: [],
-  input: '',
+  input_prompt: '> ',
   input_lines: [],
   window_width: terminal.cols / 2,
   height_turn_line: 1,
   height_mode_line: 1,
   height_input: 1,
   init: function() {
+      this.inputEl = document.getElementById("input");
+      this.inputEl.focus();
       this.recalc_input_lines();
       this.height_header = this.height_turn_line + this.height_mode_line;
+      this.log_msg("@ waiting for server connection ...");
+      this.init_keys();
+  },
+  init_keys: function() {
+    this.keys = {
+        switch_to_chat: key_switch_to_chat_selector.value,
+        switch_to_play: key_switch_to_play_selector.value,
+        switch_to_annotate: key_switch_to_annotate_selector.value,
+        switch_to_portal: key_switch_to_portal_selector.value,
+        switch_to_study: key_switch_to_study_selector.value,
+        switch_to_edit: key_switch_to_edit_selector.value,
+        flatten: key_flatten_selector.value,
+        hex_move_upleft: key_hex_move_upleft_selector.value,
+        hex_move_upright: key_hex_move_upright_selector.value,
+        hex_move_right: key_hex_move_right_selector.value,
+        hex_move_downright: key_hex_move_downright_selector.value,
+        hex_move_downleft: key_hex_move_downleft_selector.value,
+        hex_move_left: key_hex_move_left_selector.value,
+        square_move_up: key_square_move_up_selector.value,
+        square_move_left: key_square_move_left_selector.value,
+        square_move_down: key_square_move_down_selector.value,
+        square_move_right: key_square_move_right_selector.value,
+    }
+    if (game.map_geometry == 'Square') {
+        this.movement_keys = {
+            [this.keys.square_move_up]: 'UP',
+            [this.keys.square_move_left]: 'LEFT',
+            [this.keys.square_move_down]: 'DOWN',
+            [this.keys.square_move_right]: 'RIGHT'
+        };
+    } else if (game.map_geometry == 'Hex') {
+        this.movement_keys = {
+            [this.keys.hex_move_upleft]: 'UPLEFT',
+            [this.keys.hex_move_upright]: 'UPRIGHT',
+            [this.keys.hex_move_right]: 'RIGHT',
+            [this.keys.hex_move_downright]: 'DOWNRIGHT',
+            [this.keys.hex_move_downleft]: 'DOWNLEFT',
+            [this.keys.hex_move_left]: 'LEFT'
+        };
+    };
   },
   switch_mode: function(mode, keep_pos=false) {
-    if (mode == mode_study && !keep_pos) {
-      explorer.position = game.things[game.player_id];
+    if (mode == mode_study && !keep_pos && game.player_id in game.things) {
+      explorer.position = game.things[game.player_id].position;
     }
     this.mode = mode;
     this.empty_input();
-    this.full_refresh();
-  },
-  draw_mode_line: function() {
-      terminal.drawBox(1, this.window_width, this.height_mode_line, this.window_width);
-      terminal.write(1, this.window_width, 'MODE ' + this.mode.name);
-  },
-  draw_history: function() {
-    if (terminal.rows <= this.height_header + this.height_input) {
-        return;
-    }
-    terminal.drawBox(this.height_header, this.window_width, terminal.rows - this.height_header - this.height_input, this.window_width);
-      for (let y = terminal.rows - 1 - this.height_input,
-               i = this.log.length - 1;
-           y >= this.height_header && i >= 0;
-           y--, i--) {
-          terminal.write(y, this.window_width, this.log[i]);
-      }
-  },
-  draw_map: function() {
-    terminal.drawBox(0, 0, terminal.rows, this.window_width);
-    let map_lines = [];
-    let line = [];
-    for (let i = 0, j = 0; i < game.map.length; i++, j++) {
-        if (j == game.map_size[1]) {
-            map_lines.push(line);
-            line = [];
-            j = 0;
-        };
-        line.push(game.map[i]);
-    };
-    map_lines.push(line);
-    let player_position = [0,0];
-    let center_pos = [Math.floor(game.map_size[0] / 2),
-                     Math.floor(game.map_size[1] / 2)];
-    for (const thing_id in game.things) {
-        let t = game.things[thing_id];
-        map_lines[t[0]][t[1]] = '@';
-        if (game.player_id == thing_id) {
-            center_pos = t;
+    if (mode == mode_annotate && explorer.position in explorer.info_db) {
+        let info = explorer.info_db[explorer.position];
+        if (info != "(none)") {
+           this.inputEl.value = info;
+           this.recalc_input_lines();
         }
-    };
-    if (tui.mode.shows_annotations) {
-        map_lines[explorer.position[0]][explorer.position[1]] = '?';
-        center_pos = explorer.position;
     }
-    let offset = [(terminal.rows / 2) - center_pos[0],
-                  this.window_width / 2 - center_pos[1]];
-      for (let term_y = offset[0], map_y = 0;
-           term_y < terminal.rows && map_y < game.map_size[0];
-           term_y++, map_y++) {
-        if (term_y >= 0) {
-            let to_draw = map_lines[map_y].join('').slice(0, this.window_width - offset[1]);
-            terminal.write(term_y, offset[1], to_draw);
+    if (mode == mode_login) {
+        if (this.login_name) {
+            server.send(['LOGIN', this.login_name]);
+        } else {
+            this.log_msg("? need login name");
         }
+    } else if (mode == mode_portal && explorer.position in game.portals) {
+        let portal = game.portals[explorer.position]
+        this.inputEl.value = portal;
+        this.recalc_input_lines();
+    } else if (mode == mode_teleport) {
+        tui.log_msg("@ May teleport to: " + tui.teleport_target);
+        tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
     }
-  },
-  draw_turn_line: function(n) {
-    terminal.drawBox(0, this.window_width, 1, this.window_width);
-    terminal.write(0, this.window_width, 'turn: ' + game.turn);
+    this.full_refresh();
   },
   empty_input: function(str) {
-      this.input = "";
+      this.inputEl.value = "";
       if (this.mode.has_input_prompt) {
           this.recalc_input_lines();
       } else {
           this.height_input = 0;
       }
   },
-  add_to_input: function(str) {
-      if (this.input.length + str.length > this.window_width * terminal.rows) {
-          return;
-      }
-      this.input += str;
-      this.recalc_input_lines();
-  },
   recalc_input_lines: function() {
-      this.input_lines = this.msg_into_lines_of_width("> " + this.input, this.window_width);
+      this.input_lines = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
       this.height_input = this.input_lines.length;
   },
-  shorten_input: function() {
-      if (this.input.length == 0) {
-          terminal.blink_screen();
-      } else {
-          this.input = tui.input.slice(0, -1);
-          this.recalc_input_lines();
-      }
-  },
-  draw_input: function() {
-    terminal.drawBox(terminal.rows - this.height_input, this.window_width, this.height_input, this.window_width);
-    if (this.mode.has_input_prompt) {
-        for (let y = terminal.rows - this.height_input, i = 0; y < terminal.rows && i < this.input_lines.length; y++, i++) {
-            terminal.write(y, this.window_width, this.input_lines[i]);
-        }
-    }
-  },
   msg_into_lines_of_width: function(msg, width) {
     let chunk = "";
     let lines = [];
     for (let i = 0, x = 0; i < msg.length; i++, x++) {
-      if (x >= width) {
+      if (x >= width || msg[i] == "\n") {
         lines.push(chunk);
         chunk = "";
         x = 0;
       };
-      chunk += msg[i];
+      if (msg[i] != "\n") {
+        chunk += msg[i];
+      }
     }
     lines.push(chunk);
     return lines;
   },
   log_msg: function(msg) {
-      let lines = this.msg_into_lines_of_width(msg, this.window_width);
-      this.log = this.log.concat(lines);
-      while (this.log.length > terminal.rows) {
+      this.log.push(msg);
+      while (this.log.length > 100) {
         this.log.shift();
       };
-      this.draw_history();
-  },
-  refresh: function() {
-    terminal.refresh();
+      this.full_refresh();
   },
   log_help: function() {
-    tui.log_msg("");
-    tui.log_msg("HELP");
-    tui.log_msg("");
-    tui.log_msg("chat mode commands:");
-    tui.log_msg(":login USER - register as USER");
-    tui.log_msg(":msg USER TEXT - send TEXT to USER");
-    tui.log_msg(":help - show this help");
-    tui.log_msg(":play or :p - switch to play mode");
-    tui.log_msg(":study or :s - switch to study mode");
-    tui.log_msg("");
-    tui.log_msg("play mode commands:");
-    tui.log_msg("w, a, s, d - move avatar");
-    tui.log_msg("f - flatten surroundings");
-    tui.log_msg("e - write following ASCII character");
-    tui.log_msg("c - switch to chat mode");
-    tui.log_msg("? - switch to study mode");
-    tui.log_msg("");
-    tui.log_msg("study mode commands:");
-    tui.log_msg("w, a, s, d - move question mark");
-    tui.log_msg("A - annotate terrain");
-    tui.log_msg("c - switch to chat mode");
-    tui.log_msg("p - switch to play mode");
-    tui.log_msg("");
+    let movement_keys_desc = Object.keys(this.movement_keys).join(',');
+    this.log_msg("HELP:");
+    this.log_msg("chat mode commands:");
+    this.log_msg("  /nick NAME - re-name yourself to NAME");
+    this.log_msg("  /msg USER TEXT - send TEXT to USER");
+    this.log_msg("  /help - show this help");
+    this.log_msg("  /P or /play - switch to play mode");
+    this.log_msg("  /? or /study - switch to study mode");
+    this.log_msg("commands common to study and play mode:");
+    this.log_msg("  " + movement_keys_desc + " - move");
+    this.log_msg("  " + this.keys.switch_to_chat + " - switch to chat mode");
+    this.log_msg("commands specific to play mode:");
+    this.log_msg("  " + this.keys.switch_to_edit + " - write following ASCII character");
+    this.log_msg("  " + this.keys.flatten + " - flatten surroundings");
+    this.log_msg("  " + this.keys.switch_to_study + " - switch to study mode");
+    this.log_msg("commands specific to study mode:");
+    this.log_msg("  " + this.keys.switch_to_annotate + " - annotate terrain");
+    this.log_msg("  " + this.keys.switch_to_play + " - switch to play mode");
+  },
+  draw_map: function() {
+    let map_lines_split = [];
+    let line = [];
+    for (let i = 0, j = 0; i < game.map.length; i++, j++) {
+        if (j == game.map_size[1]) {
+            map_lines_split.push(line);
+            line = [];
+            j = 0;
+        };
+        line.push(game.map[i]);
+    };
+    map_lines_split.push(line);
+    for (const thing_id in game.things) {
+        let t = game.things[thing_id];
+        map_lines_split[t.position[0]][t.position[1]] = '@';
+    };
+    if (tui.mode.shows_info) {
+        map_lines_split[explorer.position[0]][explorer.position[1]] = '?';
+    }
+    let map_lines = []
+    if (game.map_geometry == 'Square') {
+        for (let line_split of map_lines_split) {
+            map_lines.push(line_split.join(' '));
+        };
+    } else if (game.map_geometry == 'Hex') {
+        let indent = 0
+        for (let line_split of map_lines_split) {
+            map_lines.push(' '.repeat(indent) + line_split.join(' '));
+            if (indent == 0) {
+                indent = 1;
+            } else {
+                indent = 0;
+            };
+        };
+    }
+    let window_center = [terminal.rows / 2, this.window_width / 2];
+    let player = game.things[game.player_id];
+    let center_position = [player.position[0], player.position[1]];
+    if (tui.mode.shows_info) {
+        center_position = [explorer.position[0], explorer.position[1]];
+    }
+    center_position[1] = center_position[1] * 2;
+    let offset = [center_position[0] - window_center[0],
+                  center_position[1] - window_center[1]]
+    if (game.map_geometry == 'Hex' && offset[0] % 2) {
+        offset[1] += 1;
+    };
+    let term_y = Math.max(0, -offset[0]);
+    let term_x = Math.max(0, -offset[1]);
+    let map_y = Math.max(0, offset[0]);
+    let map_x = Math.max(0, offset[1]);
+    for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
+        let to_draw = map_lines[map_y].slice(map_x, this.window_width + offset[1]);
+        terminal.write(term_y, term_x, to_draw);
+    }
+  },
+  draw_mode_line: function() {
+      terminal.write(0, this.window_width, 'MODE: ' + this.mode.name);
+  },
+  draw_turn_line: function(n) {
+    terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+  },
+  draw_history: function() {
+      let log_display_lines = [];
+      for (let line of this.log) {
+          log_display_lines = log_display_lines.concat(this.msg_into_lines_of_width(line, this.window_width));
+      };
+      for (let y = terminal.rows - 1 - this.height_input,
+               i = log_display_lines.length - 1;
+           y >= this.height_header && i >= 0;
+           y--, i--) {
+          terminal.write(y, this.window_width, log_display_lines[i]);
+      }
   },
   draw_info: function() {
-    terminal.drawBox(this.height_header, this.window_width, terminal.rows - this.height_header - this.height_input, this.window_width);
     let lines = this.msg_into_lines_of_width(explorer.get_info(), this.window_width);
     for (let y = this.height_header, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
       terminal.write(y, this.window_width, lines[i]);
     }
   },
+  draw_input: function() {
+    if (this.mode.has_input_prompt) {
+        for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
+            terminal.write(y, this.window_width, this.input_lines[i]);
+        }
+    }
+  },
   full_refresh: function() {
-    this.draw_map();
-    this.draw_turn_line();
-    this.draw_mode_line();
-    if (this.mode.shows_annotations) {
-      this.draw_info();
+    terminal.drawBox(0, 0, terminal.rows, terminal.cols);
+    if (this.mode.is_intro) {
+        this.draw_history();
+        this.draw_input();
     } else {
-      this.draw_history();
+        if (game.turn_complete) {
+            this.draw_map();
+            this.draw_turn_line();
+        }
+        this.draw_mode_line();
+        if (this.mode.shows_info) {
+          this.draw_info();
+        } else {
+          this.draw_history();
+        }
+        this.draw_input();
     }
-    this.draw_input();
-    this.refresh();
+    terminal.refresh();
   }
 }
 
 let game = {
-  things: {},
-  turn: 0,
-  map: "",
-  map_size: [0,0],
-  player_id: 0
+    init: function() {
+        this.things = {};
+        this.turn = -1;
+        this.map = "";
+        this.map_size = [0,0];
+        this.player_id = -1;
+        this.portals = {};
+    },
+    get_thing: function(id_, create_if_not_found=false) {
+        if (id_ in game.things) {
+            return game.things[id_];
+        } else if (create_if_not_found) {
+            let t = new Thing([0,0]);
+            game.things[id_] = t;
+            return t;
+        };
+    },
+    move: function(start_position, direction) {
+        let target = [start_position[0], start_position[1]];
+        if (direction == 'LEFT') {
+            target[1] -= 1;
+        } else if (direction == 'RIGHT') {
+            target[1] += 1;
+        } else if (game.map_geometry == 'Square') {
+            if (direction == 'UP') {
+                target[0] -= 1;
+            } else if (direction == 'DOWN') {
+                target[0] += 1;
+            };
+        } else if (game.map_geometry == 'Hex') {
+            let start_indented = start_position[0] % 2;
+            if (direction == 'UPLEFT') {
+                target[0] -= 1;
+                if (!start_indented) {
+                    target[1] -= 1;
+                }
+            } else if (direction == 'UPRIGHT') {
+                target[0] -= 1;
+                if (start_indented) {
+                    target[1] += 1;
+                }
+            } else if (direction == 'DOWNLEFT') {
+                target[0] += 1;
+                if (!start_indented) {
+                    target[1] -= 1;
+                }
+            } else if (direction == 'DOWNRIGHT') {
+                target[0] += 1;
+                if (start_indented) {
+                    target[1] += 1;
+                }
+            };
+        };
+        if (target[0] < 0 || target[1] < 0 ||
+            target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
+            return null;
+        };
+        return target;
+    }
 }
 
-terminal.initialize();
+game.init();
 tui.init();
-tui.log_help();
 tui.full_refresh();
-
 server.init(websocket_location);
-server.websocket.onmessage = function (event) {
-  let tokens = parser.tokenize(event.data)[0];
-  if (tokens[0] === 'TURN') {
-    game.things = {}
-    game.turn = parseInt(tokens[1]);
-  } else if (tokens[0] === 'THING_POS') {
-    game.things[tokens[1]] = parser.parse_yx(tokens[2]);
-  } else if (tokens[0] === 'MAP') {
-    game.map_size = parser.parse_yx(tokens[1]);
-    game.map = tokens[2]
-  } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
-    explorer.empty_info_db();
-    if (tui.mode == mode_study) {
-      explorer.query_info();
-    }
-    tui.draw_turn_line();
-    tui.draw_map();
-    tui.refresh();
-  } else if (tokens[0] === 'CHAT') {
-     tui.log_msg('# ' + tokens[1], 1);
-     tui.refresh();
-  } else if (tokens[0] === 'PLAYER_ID') {
-      game.player_id = parseInt(tokens[1]);
-  } else if (tokens[0] === 'META') {
-     tui.log_msg('@ ' + tokens[1]);
-     tui.refresh();
-  } else if (tokens[0] === 'ANNOTATION') {
-     let position = parser.parse_yx(tokens[1]);
-     explorer.update_info_db(position, tokens[2]);
-  } else if (tokens[0] === 'UNHANDLED_INPUT') {
-     tui.log_msg('? unknown command');
-     tui.refresh();
-  } else if (tokens[0] === 'PLAY_ERROR') {
-     terminal.blink_screen();
-  } else if (tokens[0] === 'ARGUMENT_ERROR') {
-     tui.log_msg('? syntax error: ' + tokens[1]);
-     tui.refresh();
-  } else if (tokens[0] === 'GAME_ERROR') {
-     tui.log_msg('? game error: ' + tokens[1]);
-     tui.refresh();
-  } else if (tokens[0] === 'PONG') {
-    console.log('PONG');
-  } else {
-     tui.log_msg('? unhandled input: ' + event.data);
-     tui.refresh();
-  }
-}
 
 let explorer = {
     position: [0,0],
     info_db: {},
     move: function(direction) {
-        let try_pos = [0,0];
-        try_pos[0] = this.position[0];
-        try_pos[1] = this.position[1];
-        if (direction == 'left') {
-            try_pos[1] -= 1;
-        } else if (direction == 'right') {
-            try_pos[1] += 1;
-        } else if (direction == 'up') {
-            try_pos[0] -= 1;
-        } else if (direction == 'down') {
-            try_pos[0] += 1;
-        };
-        if (!(try_pos[0] < 0) &&
-            !(try_pos[1] < 0) &&
-            !(try_pos[0] >= game.map_size[0])
-            && !(try_pos[1] >= game.map_size[1])) {
-            this.position = try_pos;
+        let target = game.move(this.position, direction);
+        if (target) {
+            this.position = target
             this.query_info();
-            tui.draw_map();
-            tui.draw_info();
-            tui.refresh();
-        }
+            tui.full_refresh();
+        } else {
+            terminal.blink_screen();
+        };
     },
     update_info_db: function(yx, str) {
         this.info_db[yx] = str;
         if (tui.mode == mode_study) {
-            tui.draw_info();
-            tui.refresh();
+            tui.full_refresh();
         }
     },
     empty_info_db: function() {
         this.info_db = {};
         if (tui.mode == mode_study) {
-            tui.draw_info();
-            tui.refresh();
+            tui.full_refresh();
         }
     },
     query_info: function() {
         server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]);
     },
     get_info: function() {
+        let info = "";
+        let position_i = this.position[0] * game.map_size[1] + this.position[1];
+        info += "TERRAIN: " + game.map[position_i] + "\n";
+        for (let t_id in game.things) {
+             let t = game.things[t_id];
+             if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
+                 info += "PLAYER @";
+                 if (t.name_) {
+                     info += ": " + t.name_;
+                 }
+                 info += "\n";
+             }
+        }
+        if (this.position in game.portals) {
+            info += "PORTAL: " + game.portals[this.position] + "\n";
+        }
         if (this.position in this.info_db) {
-            return this.info_db[this.position];
+            info += "ANNOTATIONS: " + this.info_db[this.position];
         } else {
-            return 'waiting …';
+            info += 'waiting …';
         }
+        return info;
     },
     annotate: function(msg) {
         if (msg.length == 0) {
             msg = " ";  // triggers annotation deletion
         }
         server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg]);
+    },
+    set_portal: function(msg) {
+        if (msg.length == 0) {
+            msg = " ";  // triggers portal deletion
+        }
+        server.send(["PORTAL", unparser.to_yx(explorer.position), msg]);
     }
 }
 
-document.addEventListener('keydown', (event) => {
-    if (tui.mode.has_input_prompt && event.key.length === 1) {
-        tui.add_to_input(event.key);
-        tui.full_refresh();
-    } else if (tui.mode.has_input_prompt && event.key == 'Backspace') {
-        tui.shorten_input();
+tui.inputEl.addEventListener('input', (event) => {
+    if (tui.mode.has_input_prompt) {
+        let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
+        if (tui.inputEl.value.length > max_length) {
+            tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
+        };
+        tui.recalc_input_lines();
         tui.full_refresh();
+    } else if (tui.mode == mode_edit && tui.inputEl.value.length > 0) {
+        server.send(["TASK:WRITE", tui.inputEl.value[0]]);
+        tui.switch_mode(mode_play);
+    } else if (tui.mode == mode_teleport) {
+        if (['Y', 'y'].includes(tui.inputEl.value[0])) {
+            server.reconnect_to(tui.teleport_target);
+       } else {
+            tui.log_msg("@ teleportation aborted");
+            tui.switch_mode(mode_play);
+       }
+    }
+}, false);
+tui.inputEl.addEventListener('keydown', (event) => {
+    if (event.key == 'Enter') {
+        event.preventDefault();
+    }
+    if (tui.mode == mode_login && event.key == 'Enter') {
+        tui.login_name = tui.inputEl.value;
+        server.send(['LOGIN', tui.inputEl.value]);
+        tui.empty_input();
+    } else if (tui.mode == mode_portal && event.key == 'Enter') {
+        explorer.set_portal(tui.inputEl.value);
+        tui.switch_mode(mode_study, true);
     } else if (tui.mode == mode_annotate && event.key == 'Enter') {
-        explorer.annotate(tui.input);
+        explorer.annotate(tui.inputEl.value);
         tui.switch_mode(mode_study, true);
+    } else if (tui.mode == mode_teleport && event.key == 'Enter') {
+        if (tui.inputEl.value == 'YES!') {
+            server.reconnect_to(tui.teleport_target);
+        } else {
+            tui.log_msg('@ teleport aborted');
+            tui.switch_mode(mode_play);
+        };
     } else if (tui.mode == mode_chat && event.key == 'Enter') {
-        let [tokens, token_starts] = parser.tokenize(tui.input);
+        let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
         if (tokens.length > 0 && tokens[0].length > 0) {
-            if (tokens[0][0] == ':') {
-                if (tokens[0] == ':play' || tokens[0] == ':p') {
+            if (tui.inputEl.value[0][0] == '/') {
+                if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'P') {
                     tui.switch_mode(mode_play);
-                } else if (tokens[0] == ':study' || tokens[0] == ':s') {
+                } else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
                     tui.switch_mode(mode_study);
-                } else if (tokens[0] == ':help') {
+                } else if (tokens[0].slice(1) == 'help') {
                     tui.log_help();
-                    tui.refresh();
-                } else if (tokens[0] == ':login') {
+                } else if (tokens[0].slice(1) == 'nick') {
                     if (tokens.length > 1) {
                         server.send(['LOGIN', tokens[1]]);
                     } else {
                         tui.log_msg('? need login name');
                     }
-                } else if (tokens[0] == ':msg') {
+                } else if (tokens[0].slice(1) == 'msg') {
                     if (tokens.length > 2) {
-                        let msg = tui.input.slice(token_starts[2]);
+                        let msg = tui.inputEl.value.slice(token_starts[2]);
                         server.send(['QUERY', tokens[1], msg]);
                     } else {
                         tui.log_msg('? need message target and message');
                     }
+                } else if (tokens[0].slice(1) == 'reconnect') {
+                   if (tokens.length > 1) {
+                        server.reconnect_to(tokens[1]);
+                   } else {
+                        server.reconnect();
+                   }
                 } else {
                     tui.log_msg('? unknown command');
                 }
-            } else {
-                server.send(['ALL', tui.input]);
+           } else {
+               server.send(['ALL', tui.inputEl.value]);
             }
+       } else if (tui.inputEl.valuelength > 0) {
+           server.send(['ALL', tui.inputEl.value]);
         }
         tui.empty_input();
         tui.full_refresh();
       } else if (tui.mode == mode_play) {
-          if (event.key === 'c') {
+          if (event.key === tui.keys.switch_to_chat) {
+              event.preventDefault();
               tui.switch_mode(mode_chat);
-          } else if (event.key === 'e') {
+          } else if (event.key === tui.keys.switch_to_edit) {
+              event.preventDefault();
               tui.switch_mode(mode_edit);
-          } else if (event.key === '?') {
+          } else if (event.key === tui.keys.switch_to_study) {
               tui.switch_mode(mode_study);
-          } else if (event.key === 'F1') {
-              tui.log_help();
-              tui.refresh();
-          } else if (event.key === 'f') {
+          } else if (event.key === tui.keys.flatten) {
               server.send(["TASK:FLATTEN_SURROUNDINGS"]);
-          } else if (event.key === 'a') {
-              server.send(['TASK:MOVE', 'LEFT']);
-          } else if (event.key === 'd') {
-              server.send(['TASK:MOVE', 'RIGHT']);
-          } else if (event.key === 'w') {
-              server.send(['TASK:MOVE', 'UP']);
-          } else if (event.key === 's') {
-              server.send(['TASK:MOVE', 'DOWN']);
+          } else if (event.key in tui.movement_keys) {
+              server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           };
-    } else if (tui.mode == mode_edit) {
-        if (event.key != "Shift" && event.key.length == 1) {
-            server.send(["TASK:WRITE", event.key]);
-            tui.switch_mode(mode_play);
-        }
     } else if (tui.mode == mode_study) {
-        if (event.key === 'c') {
+        if (event.key === tui.keys.switch_to_chat) {
+            event.preventDefault();
             tui.switch_mode(mode_chat);
-        } else if (event.key == 'p') {
+        } else if (event.key == tui.keys.switch_to_play) {
             tui.switch_mode(mode_play);
-        } else if (event.key === 'a') {
-             explorer.move('left');
-        } else if (event.key === 'd') {
-             explorer.move('right');
-        } else if (event.key === 'w') {
-             explorer.move('up');
-        } else if (event.key === 's') {
-             explorer.move('down');
-        } else if (event.key === 'A') {
+        } else if (event.key === tui.keys.switch_to_portal) {
+            event.preventDefault();
+            tui.switch_mode(mode_portal);
+        } else if (event.key in tui.movement_keys) {
+            explorer.move(tui.movement_keys[event.key]);
+        } else if (event.key === tui.keys.switch_to_annotate) {
+          event.preventDefault();
           tui.switch_mode(mode_annotate);
-          tui.draw_info();
-          tui.refresh();
         };
     }
 }, false);
+
+rows_selector.addEventListener('input', function() {
+    if (rows_selector.value % 4 != 0) {
+        return;
+    }
+    terminal.initialize();
+    tui.full_refresh();
+}, false);
+cols_selector.addEventListener('input', function() {
+    if (cols_selector.value % 4 != 0) {
+        return;
+    }
+    terminal.initialize();
+    tui.window_width = terminal.cols / 2,
+    tui.full_refresh();
+}, false);
+key_switch_to_chat_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_play_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_annotate_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_portal_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_study_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_edit_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_flatten_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_up_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_down_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+window.setInterval(function() {
+    if (!(['input', 'n_cols', 'n_rows',
+           'key_switch_to_chat',
+           'key_switch_to_play',
+           'key_switch_to_annotate',
+           'key_switch_to_portal',
+           'key_switch_to_study',
+           'key_switch_to_edit',
+           'key_flatten',
+           'key_hex_move_upleft',
+           'key_hex_move_upright',
+           'key_hex_move_right',
+           'key_hex_move_downright',
+           'key_hex_move_downleft',
+           'key_hex_move_left',
+           'key_square_move_up',
+           'key_square_move_left',
+           'key_square_move_down',
+           'key_square_move_right',].includes(document.activeElement.id))) {
+        tui.inputEl.focus();
+    }
+}, 100);
 </script>
 </body></html>