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Automatically log in if login name already provided previously.
[plomrogue2-experiments]
/
new2
/
rogue_chat_nocanvas_monochrome.html
diff --git
a/new2/rogue_chat_nocanvas_monochrome.html
b/new2/rogue_chat_nocanvas_monochrome.html
index 2d60619ee7282d2590a1818f73a3156161b65168..406dd805cf8410d9949c399b288bc9f98735d04b 100644
(file)
--- a/
new2/rogue_chat_nocanvas_monochrome.html
+++ b/
new2/rogue_chat_nocanvas_monochrome.html
@@
-151,7
+151,7
@@
let server = {
this.websocket.onopen = function(event) {
window.setInterval(function() { server.send(['PING']) }, 30000);
tui.log_msg("@ server connected! :)");
this.websocket.onopen = function(event) {
window.setInterval(function() { server.send(['PING']) }, 30000);
tui.log_msg("@ server connected! :)");
- tui.
init_login(
);
+ tui.
switch_mode(mode_login
);
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
@@
-335,10
+335,6
@@
let tui = {
};
};
},
};
};
},
- init_login: function() {
- this.log_msg("@ please enter your username:");
- this.switch_mode(mode_login);
- },
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
@@
-352,10
+348,16
@@
let tui = {
this.recalc_input_lines();
}
}
this.recalc_input_lines();
}
}
- if (mode == mode_portal && explorer.position in game.portals) {
+ if (mode == mode_login) {
+ if (this.login_name) {
+ server.send(['LOGIN', this.login_name]);
+ } else {
+ this.log_msg("? need login name");
+ }
+ } else if (mode == mode_portal && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
let portal = game.portals[explorer.position]
- this.inputEl.value = portal;
- this.recalc_input_lines();
+
this.inputEl.value = portal;
+
this.recalc_input_lines();
} else if (mode == mode_teleport) {
tui.log_msg("@ May teleport to: " + tui.teleport_target);
tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
} else if (mode == mode_teleport) {
tui.log_msg("@ May teleport to: " + tui.teleport_target);
tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
@@
-685,8
+687,9
@@
tui.inputEl.addEventListener('keydown', (event) => {
event.preventDefault();
}
if (tui.mode == mode_login && event.key == 'Enter') {
event.preventDefault();
}
if (tui.mode == mode_login && event.key == 'Enter') {
+ tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
server.send(['LOGIN', tui.inputEl.value]);
- tui.
switch_mode(mode_login
);
+ tui.
empty_input(
);
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode(mode_study, true);
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode(mode_study, true);