home · contact · privacy
Refactor web client keybindings code.
[plomrogue2-experiments] / new2 / rogue_chat_nocanvas_monochrome.html
index e983c357cb2a943969d637ec16590f49a844ba54..664409d990800a38a9a980bd71bdb6f376161d9d 100644 (file)
@@ -4,27 +4,38 @@
 </style>
 </head><body>
 <div>
-movement: <select id="movement_keys" name="movement_keys" >
-<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,w (hex grid)</option>
-<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
-</select>
 rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
 cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
-command character: <select id="command_char"" >
-<option value=":" selected>:</option>
-<option value="/">/</option>
-</select>
 </div>
 <pre id="terminal" style="display: inline-block;"></pre>
 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
+<div>
+keys:<br />
+square_move_up: <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)<br />
+square_move_left: <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)<br />
+square_move_down: <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)<br />
+square_move_right: <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)<br />
+hex_move_upleft: <input id="key_hex_move_upleft" type="text" value="w" /><br />
+hex_move_upright: <input id="key_hex_move_upright" type="text" value="e" /><br />
+hex_move_right: <input id="key_hex_move_right" type="text" value="d" /><br />
+hex_move_downright: <input id="key_hex_move_downright" type="text" value="c" /><br />
+hex_move_downleft: <input id="key_hex_move_downleft" type="text" value="x" /><br />
+hex_move_left: <input id="key_hex_move_left" type="text" value="s" /><br />
+flatten_: <input id="key_flatten" type="text" value="f" /><br />
+switch_to_chat: <input id="key_switch_to_chat" type="text" value="C" /><br />
+switch_to_play: <input id="key_switch_to_play" type="text" value="P" /><br />
+switch_to_annotate: <input id="key_switch_to_annotate" type="text" value="E" /><br />
+switch_to_portal: <input id="key_switch_to_portal" type="text" value="p" /><br />
+switch_to_study: <input id="key_switch_to_study" type="text" value="?" /><br />
+switch_to_edit: <input id="key_switch_to_edit" type="text" value="E" /><br />
+</div>
 <script>
 "use strict";
 let websocket_location = "ws://localhost:8000";
 
-let movement_keys_selector = document.getElementById("movement_keys");
 let rows_selector = document.getElementById("n_rows");
 let cols_selector = document.getElementById("n_cols");
-let command_char_selector = document.getElementById("command_char");
+let key_selectors = document.querySelectorAll('[id^="key_"]');
 
 let terminal = {
   foreground: 'white',
@@ -155,7 +166,7 @@ let server = {
         };
         this.websocket.onclose = function(event) {
             tui.log_msg("@ server disconnected :(");
-            tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command");
+            tui.log_msg("@ hint: try the '/reconnect' command");
         };
        this.websocket.onmessage = this.handle_event;
     },
@@ -182,7 +193,7 @@ let server = {
             game.get_thing(tokens[1], true).name_ = tokens[2];
         } else if (tokens[0] === 'MAP') {
             game.map_geometry = tokens[1];
-            tui.init_wasd();
+            tui.init_keys();
             game.map_size = parser.parse_yx(tokens[2]);
             game.map = tokens[3]
         } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
@@ -289,49 +300,28 @@ let tui = {
       this.recalc_input_lines();
       this.height_header = this.height_turn_line + this.height_mode_line;
       this.log_msg("@ waiting for server connection ...");
-      this.init_wasd();
+      this.init_keys();
   },
-  init_wasd: function() {
-
-    if (movement_keys_selector.value == 'alphabetic') {
-        if (game.map_geometry == 'Square') {
-            this.movement_keys = {
-                'w': 'UP',
-                'a': 'LEFT',
-                's': 'DOWN',
-                'd': 'RIGHT'
-            };
-            tui.movement_keys_desc = 'w, a, s, d';
-        } else if (game.map_geometry == 'Hex') {
-            this.movement_keys = {
-                'w': 'UPLEFT',
-                'e': 'UPRIGHT',
-                'd': 'RIGHT',
-                'c': 'DOWNRIGHT',
-                'x': 'DOWNLEFT',
-                's': 'LEFT'
-            };
-            tui.movement_keys_desc = 'e, d, c, x, s, w';
+  init_keys: function() {
+    this.keys = {};
+    for (let key_selector of key_selectors) {
+        this.keys[key_selector.id.slice(4)] = key_selector.value;
+    }
+    if (game.map_geometry == 'Square') {
+        this.movement_keys = {
+            [this.keys.square_move_up]: 'UP',
+            [this.keys.square_move_left]: 'LEFT',
+            [this.keys.square_move_down]: 'DOWN',
+            [this.keys.square_move_right]: 'RIGHT'
         };
-    } else if (movement_keys_selector.value == 'arrow_or_numpad') {
-        if (game.map_geometry == 'Square') {
-            this.movement_keys = {
-                'ArrowUp': 'UP',
-                'ArrowLeft': 'LEFT',
-                'ArrowDown': 'DOWN',
-                'ArrowRight': 'RIGHT'
-            };
-            tui.movement_keys_desc = 'arrow keys';
-        } else if (game.map_geometry == 'Hex') {
-            this.movement_keys = {
-                '7': 'UPLEFT',
-                '9': 'UPRIGHT',
-                '6': 'RIGHT',
-                '3': 'DOWNRIGHT',
-                '1': 'DOWNLEFT',
-                '4': 'LEFT'
-            };
-            tui.movement_keys_desc = 'numpad keys';
+    } else if (game.map_geometry == 'Hex') {
+        this.movement_keys = {
+            [this.keys.hex_move_upleft]: 'UPLEFT',
+            [this.keys.hex_move_upright]: 'UPRIGHT',
+            [this.keys.hex_move_right]: 'RIGHT',
+            [this.keys.hex_move_downright]: 'DOWNRIGHT',
+            [this.keys.hex_move_downleft]: 'DOWNLEFT',
+            [this.keys.hex_move_left]: 'LEFT'
         };
     };
   },
@@ -400,23 +390,24 @@ let tui = {
       this.full_refresh();
   },
   log_help: function() {
+    let movement_keys_desc = Object.keys(this.movement_keys).join(',');
     this.log_msg("HELP:");
     this.log_msg("chat mode commands:");
-    this.log_msg("  " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
-    this.log_msg("  " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
-    this.log_msg("  " + command_char_selector.value + "help - show this help");
-    this.log_msg("  " + command_char_selector.value + "P or " + command_char_selector.value + "play - switch to play mode");
-    this.log_msg("  " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
+    this.log_msg("  /nick NAME - re-name yourself to NAME");
+    this.log_msg("  /msg USER TEXT - send TEXT to USER");
+    this.log_msg("  /help - show this help");
+    this.log_msg("  /P or /play - switch to play mode");
+    this.log_msg("  /? or /study - switch to study mode");
     this.log_msg("commands common to study and play mode:");
-    this.log_msg("  " + this.movement_keys_desc + " - move");
-    this.log_msg("  C - switch to chat mode");
+    this.log_msg("  " + movement_keys_desc + " - move");
+    this.log_msg("  " + this.keys.switch_to_chat + " - switch to chat mode");
     this.log_msg("commands specific to play mode:");
-    this.log_msg("  E - write following ASCII character");
-    this.log_msg("  f - flatten surroundings");
-    this.log_msg("  ? - switch to study mode");
+    this.log_msg("  " + this.keys.switch_to_edit + " - write following ASCII character");
+    this.log_msg("  " + this.keys.flatten + " - flatten surroundings");
+    this.log_msg("  " + this.keys.switch_to_study + " - switch to study mode");
     this.log_msg("commands specific to study mode:");
-    this.log_msg("  E - annotate terrain");
-    this.log_msg("  P - switch to play mode");
+    this.log_msg("  " + this.keys.switch_to_annotate + " - annotate terrain");
+    this.log_msg("  " + this.keys.switch_to_play + " - switch to play mode");
   },
   draw_map: function() {
     let map_lines_split = [];
@@ -704,7 +695,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
     } else if (tui.mode == mode_chat && event.key == 'Enter') {
         let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
         if (tokens.length > 0 && tokens[0].length > 0) {
-            if (tui.inputEl.value[0][0] == command_char_selector.value) {
+            if (tui.inputEl.value[0][0] == '/') {
                 if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'P') {
                     tui.switch_mode(mode_play);
                 } else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
@@ -742,42 +733,37 @@ tui.inputEl.addEventListener('keydown', (event) => {
         tui.empty_input();
         tui.full_refresh();
       } else if (tui.mode == mode_play) {
-          if (event.key === 'C') {
+          if (event.key === tui.keys.switch_to_chat) {
               event.preventDefault();
               tui.switch_mode(mode_chat);
-          } else if (event.key === 'E') {
+          } else if (event.key === tui.keys.switch_to_edit) {
               event.preventDefault();
               tui.switch_mode(mode_edit);
-          } else if (event.key === '?') {
+          } else if (event.key === tui.keys.switch_to_study) {
               tui.switch_mode(mode_study);
-          } else if (event.key === 'F1') {
-              tui.log_help();
-          } else if (event.key === 'f') {
+          } else if (event.key === tui.keys.flatten) {
               server.send(["TASK:FLATTEN_SURROUNDINGS"]);
           } else if (event.key in tui.movement_keys) {
               server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           };
     } else if (tui.mode == mode_study) {
-        if (event.key === 'C') {
+        if (event.key === tui.keys.switch_to_chat) {
             event.preventDefault();
             tui.switch_mode(mode_chat);
-        } else if (event.key == 'P') {
+        } else if (event.key == tui.keys.switch_to_play) {
             tui.switch_mode(mode_play);
-        } else if (event.key === 'p') {
+        } else if (event.key === tui.keys.switch_to_portal) {
             event.preventDefault();
             tui.switch_mode(mode_portal);
         } else if (event.key in tui.movement_keys) {
             explorer.move(tui.movement_keys[event.key]);
-        } else if (event.key === 'E') {
+        } else if (event.key === tui.keys.switch_to_annotate) {
           event.preventDefault();
           tui.switch_mode(mode_annotate);
         };
     }
 }, false);
 
-movement_keys_selector.addEventListener('input', function() {
-    tui.init_wasd();
-}, false);
 rows_selector.addEventListener('input', function() {
     if (rows_selector.value % 4 != 0) {
         return;
@@ -793,8 +779,14 @@ cols_selector.addEventListener('input', function() {
     tui.window_width = terminal.cols / 2,
     tui.full_refresh();
 }, false);
+for (let key_selector of key_selectors) {
+    key_selector.addEventListener('input', function() {
+        tui.init_keys();
+    }, false);
+}
 window.setInterval(function() {
-    if (!(['input', 'n_cols', 'n_rows', 'movement_keys', 'command_char'].includes(document.activeElement.id))) {
+    if (!(['input', 'n_cols', 'n_rows'].includes(document.activeElement.id)
+          || document.activeElement.id.startsWith('key_'))) {
         tui.inputEl.focus();
     }
 }, 100);