self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
self.send_all('TERRAIN\n' + self.world.map_)
- self.send_all('POSITION_Y ' + str(self.world.player_pos[0]))
- self.send_all('POSITION_X ' + str(self.world.player_pos[1]))
+ self.send_all('POSITION y:' + str(self.world.player_pos[0]) +
+ ',x:' + str(self.world.player_pos[1]))
self.pool_result = self.pool.map_async(fib, (35, 35))
def cmd_get_turn(self, connection_id):