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Refactor, fix typo, handle exceptions in client.
[plomrogue2-experiments] / server.py
index 4e3f4a25330c240f6798217a8bcb60994594071e..a840bd7c38caf73884a6af88b289aba7388dd13f 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -82,7 +82,7 @@ class IO_Handler(socketserver.BaseRequestHandler):
 class World:
     turn = 0
     map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx'
-    player_pos = (3,3)
+    player_pos = (3, 3)
 
 
 def fib(n):
@@ -148,10 +148,10 @@ class CommandHandler:
         sleep(1)
         self.world.turn += 1
         self.send_all('NEW_TURN ' + str(self.world.turn))
-        self.send_all('TERRAIN ' + self.world.map_)
+        self.send_all('TERRAIN\n' + self.world.map_)
         self.send_all('POSITION_Y ' + str(self.world.player_pos[0]))
         self.send_all('POSITION_X ' + str(self.world.player_pos[1]))
-        self.pool_result = self.pool.map_async(fib, (35,35))
+        self.pool_result = self.pool.map_async(fib, (35, 35))
 
     def cmd_get_turn(self, connection_id):
         """Send world.turn to caller."""