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Register game commands and tasks outside of game module.
[plomrogue2-experiments] / server.py
index b088206ef07ea35a1b91372ca4931c196c74f89f..cb9150b8d6e05a00993f6c4073057db350d8f8bc 100755 (executable)
--- a/server.py
+++ b/server.py
 #!/usr/bin/env python3
-
-import socketserver
-import plom_socket_io
-import threading
-import time
-
-# Avoid "Address already in use" errors.
-socketserver.TCPServer.allow_reuse_address = True
-
-
-class Server(socketserver.ThreadingTCPServer):
-    """Bind together threaded IO handling server and world state (counter)."""
-
-    def __init__(self, counter, *args, **kwargs):
-        super().__init__(*args, **kwargs)
-        self.counter = counter
-        self.daemon_threads = True  # Else, server's threads have daemon=False.
-
-
-def fib(n):
-    """Calculate n-th Fibonacci number."""
-    if n in (1, 2):
-        return 1
+import sys
+import os
+import server_.game
+
+
+if len(sys.argv) != 2:
+    print('wrong number of arguments, expected one (game file)')
+    exit(1)
+game_file_name = sys.argv[1]
+game = server_.game.Game(game_file_name)
+if os.path.exists(game_file_name):
+    if not os.path.isfile(game_file_name):
+        print('game file name does not refer to a valid game file')
     else:
-        return fib(n-1) + fib(n-2)
-
-
-class IO_Handler(socketserver.BaseRequestHandler):
-
-    def handle(self):
-        """Loop recv for input, send replies; also, send regular counter value.
-
-        If input is 'QUIT', send reply 'BYE' and end loop / connection.
-        Otherwise, use handle_message to interpret and enact commands.
-        """
-        def caught_send(socket, message):
-            """Send message by socket, catch broken socket connection error."""
-            try:
-                plom_socket_io.send(socket, message)
-            except plom_socket_io.BrokenSocketConnection:
-                pass
-
-        def send_counter_loop(socket, counter, kill):
-            """Every 5 seconds, send state of counter[0] until kill[0] set."""
-            while not kill[0]:
-                caught_send(socket, 'COUNTER ' + str(counter[0]))
-                time.sleep(5)
-
-        def handle_message(message):
-            """Evaluate message for tasks to perform, yield result.
-
-            Accepts one command: FIB, followed by positive integers, all tokens
-            separated by whitespace. Will calculate and return for each such
-            integer n the n-th Fibonacci number. Uses multiprocessing to
-            perform multiple such calculations in parallel. Yields a
-            'CALCULATING …' message before the calculation starts, and finally
-            yields a message containing the results. (The 'CALCULATING …'
-            message coming before the results message is currently the main
-            reason this works as a generator function using yield.)
-
-            When no command can be read into the message, just yields a 'NO
-            COMMAND UNDERSTOOD:', followed by the message.
-            """
-            from multiprocessing import Pool
-            tokens = message.split(' ')
-            if tokens[0] == 'FIB':
-                msg_fail_fib = 'MALFORMED FIB REQUEST'
-                if len(tokens) < 2:
-                    yield msg_fail_fib
-                    return
-                numbers = []
-                for token in tokens[1:]:
-                    if token != '0' and token.isdigit():
-                        numbers += [int(token)]
-                    elif token == '':
-                        continue
-                    else:
-                        yield msg_fail_fib
-                        return
-                yield 'CALCULATING …'
-                reply = ''
-                with Pool(len(numbers)) as p:
-                    results = p.map(fib, numbers)
-                reply = ' '.join([str(r) for r in results])
-                yield reply
-                return
-            yield 'NO COMMAND UNDERSTOOD: %s' % message
-
-        print('CONNECTION FROM:', str(self.client_address))
-        counter_loop_killer = [False]
-        send_count = threading.Thread(target=send_counter_loop,
-                                      kwargs={'counter': self.server.counter,
-                                              'socket': self.request,
-                                              'kill': counter_loop_killer})
-        send_count.start()
-        for message in plom_socket_io.recv(self.request):
-            if message is None:
-                print('RECEIVED MALFORMED MESSAGE')
-                caught_send(self.request, 'bad message')
-            elif 'QUIT' == message:
-                caught_send(self.request, 'BYE')
-                break
-            else:
-                print('RECEIVED MESSAGE:', message)
-                for reply in handle_message(message):
-                    caught_send(self.request, reply)
-        counter_loop_killer = [True]
-        print('CONNECTION CLOSED:', str(self.client_address))
-        self.request.close()
-
-
-def inc_loop(counter, interval):
-    """Loop incrementing counter every interval seconds."""
-    while True:
-        time.sleep(interval)
-        counter[0] += 1
-
-
-counter = [0]
-b = threading.Thread(target=inc_loop, daemon=True, kwargs={'counter': counter,
-                                                           'interval': 1})
-b.start()
-server = Server(counter, ('localhost', 5000), IO_Handler)
-try:
-    server.serve_forever()
-except KeyboardInterrupt:
-    pass
-finally:
-    print('Killing server')
-    server.server_close()
+        with open(game_file_name, 'r') as f:
+            lines = f.readlines()
+        for i in range(len(lines)):
+            line = lines[i]
+            print("FILE INPUT LINE %5s: %s" % (i, line), end='')
+            game.io.handle_input(line, store=False)
+else:
+    game.io.handle_input('GEN_WORLD Hex Y:16,X:16 bar')
+game.io.run_loop_with_server()