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Fix FOV floating point bugs by using fractions.Fraction for fractions.
[plomrogue2-experiments] / server.py
index ac26ca7f1c39dd0e1853c038ff80df2a393b2844..cdeb27dc6c5081093c37117d8e144818098379a1 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -2,7 +2,6 @@
 import sys
 import os
 import server_.game
-import server_.io
 
 
 if len(sys.argv) != 2:
@@ -21,16 +20,5 @@ if os.path.exists(game_file_name):
             print("FILE INPUT LINE %s: %s" % (i, line), end='')
             game.io.handle_input(line, store=False)
 else:
-    game.io.handle_input('MAP_SIZE Y:5,X:5')
-    game.io.handle_input('TERRAIN_LINE 0 "xxxxx"')
-    game.io.handle_input('TERRAIN_LINE 1 "x...x"')
-    game.io.handle_input('TERRAIN_LINE 2 "x.X.x"')
-    game.io.handle_input('TERRAIN_LINE 3 "x...x"')
-    game.io.handle_input('TERRAIN_LINE 4 "xxxxx"')
-    game.io.handle_input('THING_TYPE 0 human')
-    game.io.handle_input('THING_POS 0 Y:3,X:3')
-    game.io.handle_input('THING_TYPE 1 monster')
-    game.io.handle_input('THING_POS 1 Y:1,X:1')
-
-
-server_.io.run_server_with_io_loop(game)
+    game.io.handle_input('GEN_WORLD Hex Y:16,X:16 bar')
+game.io.run_loop_with_server()