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Add FOV algorithm for Hex grids.
[plomrogue2-experiments] / server_ / game.py
index 07dde9d5011144f155758a0304479b1c046a94df..8068556ca89521f59648ad80afeae73ebee8e1a3 100644 (file)
@@ -127,11 +127,7 @@ class Thing(game_common.Thing):
     def get_stencil(self):
         if self._stencil is not None:
             return self._stencil
-        m = self.world.map_.new_from_shape('?')
-        for pos in m:
-            if pos == self.position or m.are_neighbors(pos, self.position):
-                m[pos] = '.'
-        self._stencil = m
+        self._stencil = self.world.map_.get_fov_map(self.position)
         return self._stencil
 
     def get_visible_map(self):