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To command parser, add string options; use TASK syntax for task commands.
[plomrogue2-experiments] / server_ / game.py
index df6a9f24a9314c41ae32ec38292ab8ece824425a..958bdc8c7d8a5caaf43e88234a0c62b413b2728e 100644 (file)
@@ -68,53 +68,109 @@ class World(game_common.World):
 
 class Task:
 
-    def __init__(self, thing, name, args=(), kwargs={}):
+    def __init__(self, thing, name, args=()):
         self.name = name
         self.thing = thing
         self.args = args
-        self.kwargs = kwargs
         self.todo = 3
 
     def check(self):
-        if self.name == 'move':
-            if len(self.args) > 0:
-                direction = self.args[0]
-            else:
-                direction = self.kwargs['direction']
-            test_pos = self.thing.world.map_.move(self.thing.position, direction)
+        if self.name == 'MOVE':
+            test_pos = self.thing.world.map_.move(self.thing.position, self.args[0])
             if self.thing.world.map_[test_pos] != '.':
-                raise GameError('would move into illegal terrain')
+                raise GameError(str(self.thing.id_) +
+                                ' would move into illegal terrain')
             for t in self.thing.world.things:
                 if t.position == test_pos:
-                    raise GameError('would move into other thing')
+                    raise GameError(str(self.thing.id_) +
+                                    ' would move into other thing')
 
 
 class Thing(game_common.Thing):
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
-        self.task = Task(self, 'wait')
+        self.task = Task(self, 'WAIT')
         self.last_task_result = None
         self._stencil = None
 
-    def task_wait(self):
+    def task_WAIT(self):
         return 'success'
 
-    def task_move(self, direction):
+    def task_MOVE(self, direction):
         self.position = self.world.map_.move(self.position, direction)
         return 'success'
+    task_MOVE.argtypes = 'string:direction'
+
+    def move_towards_target(self, target):
+        dijkstra_map = type(self.world.map_)(self.world.map_.size)
+        n_max = 256
+        dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)]
+        dijkstra_map[target] = 0
+        shrunk = True
+        while shrunk:
+            shrunk = False
+            for pos in dijkstra_map:
+                if self.world.map_[pos] != '.':
+                    continue
+                neighbors = dijkstra_map.get_neighbors(pos)
+                for yx in neighbors:
+                    if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1:
+                        dijkstra_map[pos] = dijkstra_map[yx] + 1
+                        shrunk = True
+        #with open('log', 'a') as f:
+        #    f.write('---------------------------------\n')
+        #    for y, line in dijkstra_map.lines():
+        #        for val in line:
+        #            if val < 10:
+        #                f.write(str(val))
+        #            elif val == 256:
+        #                f.write('x')
+        #            else:
+        #                f.write('~')
+        #        f.write('\n')
+        neighbors = dijkstra_map.get_neighbors(self.position)
+        n = n_max
+        dirs = dijkstra_map.get_directions()
+        #print('DEBUG dirs', dirs)
+        #print('DEBUG neighbors', neighbors)
+        #debug_scores = []
+        #for pos in neighbors:
+        #    if pos is None:
+        #        debug_scores += [9000]
+        #    else:
+        #        debug_scores += [dijkstra_map[pos]]
+        #print('DEBUG debug_scores', debug_scores)
+        direction = None
+        for i_dir in range(len(neighbors)):
+            pos = neighbors[i_dir]
+            if pos is not None and dijkstra_map[pos] < n:
+                n = dijkstra_map[pos]
+                direction = dirs[i_dir]
+        #print('DEBUG result', direction)
+        if direction:
+            self.set_task('MOVE', (direction,))
+            #self.world.game.io.send('would move ' + direction)
 
     def decide_task(self):
-        #if self.position[1] > 1:
-        #    self.set_task('move', 'LEFT')
-        #elif self.position[1] < 3:
-        #    self.set_task('move', 'RIGHT')
-        #else:
-        self.set_task('wait')
+        visible_things = self.get_visible_things()
+        target = None
+        for t in visible_things:
+            if t.type_ == 'human':
+                target = t.position
+                break
+        if target is not None:
+            try:
+                self.move_towards_target(target)
+                return
+            except GameError:
+                pass
+        self.set_task('WAIT')
+
 
-    def set_task(self, task_name, *args, **kwargs):
-        self.task = Task(self, task_name, args, kwargs)
-        self.task.check()
+    def set_task(self, task_name, args=()):
+        self.task = Task(self, task_name, args)
+        self.task.check()  # will throw GameError if necessary
 
     def proceed(self, is_AI=True):
         """Further the thing in its tasks.
@@ -135,15 +191,21 @@ class Thing(game_common.Thing):
             self.task = None
             self.last_task_result = e
             if is_AI:
-                self.decide_task()
+                try:
+                    self.decide_task()
+                except GameError:
+                    self.set_task('WAIT')
             return
         self.task.todo -= 1
         if self.task.todo <= 0:
             task = getattr(self, 'task_' + self.task.name)
-            self.last_task_result = task(*self.task.args, **self.task.kwargs)
+            self.last_task_result = task(*self.task.args)
             self.task = None
         if is_AI and self.task is None:
-            self.decide_task()
+            try:
+                self.decide_task()
+            except GameError:
+                self.set_task('WAIT')
 
     def get_stencil(self):
         if self._stencil is not None:
@@ -258,20 +320,15 @@ class Game(game_common.CommonCommandsMixin):
         self.send_gamestate()
         self.pool_result = self.pool.map_async(fib, (35, 35))
 
-    def cmd_MOVE(self, direction):
-        """Set player task to 'move' with direction arg, finish player turn."""
-        import parser
-        legal_directions = self.world.map_.get_directions()
-        if direction not in legal_directions:
-            raise parser.ArgError('Move argument must be one of: ' +
-                                  ', '.join(legal_directions))
-        self.world.get_player().set_task('move', direction=direction)
-        self.proceed()
-    cmd_MOVE.argtypes = 'string'
-
-    def cmd_WAIT(self):
-        """Set player task to 'wait', finish player turn."""
-        self.world.get_player().set_task('wait')
+    def cmd_SWITCH_PLAYER(self):
+        player = self.world.get_player()
+        player.set_task('WAIT')
+        thing_ids = [t.id_ for t in self.world.things]
+        player_index = thing_ids.index(player.id_)
+        if player_index == len(thing_ids) - 1:
+            self.world.player_id = thing_ids[0]
+        else:
+            self.world.player_id = thing_ids[player_index + 1]
         self.proceed()
 
     def cmd_GET_GAMESTATE(self, connection_id):
@@ -293,9 +350,38 @@ class Game(game_common.CommonCommandsMixin):
     cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
 
     def cmd_GEN_WORLD(self, geometry, yx, seed):
-        legal_grids = self.map_manager.get_map_geometries()
-        if geometry not in legal_grids:
-            raise ArgError('First map argument must be one of: ' +
-                           ', '.join(legal_grids))
         self.world.make_new(geometry, yx, seed)
-    cmd_GEN_WORLD.argtypes = 'string yx_tuple:pos string'
+    cmd_GEN_WORLD.argtypes = 'string:geometry yx_tuple:pos string'
+
+    def get_command_signature(self, command_name):
+        from functools import partial
+
+        def cmd_TASK_colon(task_name, *args):
+            self.world.get_player().set_task(task_name, args)
+            self.proceed()
+
+        method = None
+        argtypes = ''
+        task_prefix = 'TASK:'
+        if command_name[:len(task_prefix)] == task_prefix:
+            task_name = command_name[len(task_prefix):]
+            task_method_candidate = 'task_' + task_name
+            if hasattr(Thing, task_method_candidate):
+                method = partial(cmd_TASK_colon, task_name)
+                task_method = getattr(Thing, task_method_candidate)
+                if hasattr(task_method, 'argtypes'):
+                    argtypes = task_method.argtypes
+            return method, argtypes
+        method_candidate = 'cmd_' + command_name
+        if hasattr(self, method_candidate):
+            method = getattr(self, method_candidate)
+            if hasattr(method, 'argtypes'):
+                argtypes = method.argtypes
+        return method, argtypes
+
+    def get_string_options(self, string_option_type):
+        if string_option_type == 'geometry':
+            return self.map_manager.get_map_geometries()
+        elif string_option_type == 'direction':
+            return self.world.map_.get_directions()
+        return None