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Add very basic pathfinding AI.
[plomrogue2-experiments] / server_ / map_.py
index 291130c4e8dc7999950cce539f90908ae6c0f5a7..2e87fc59b0c0ed04db0268d132b96bd89434f646 100644 (file)
@@ -2,7 +2,7 @@ import sys
 sys.path.append('../')
 import game_common
 import server_.game
-import fractions
+import math
 
 
 class Map(game_common.Map):
@@ -12,7 +12,10 @@ class Map(game_common.Map):
 
     def __setitem__(self, yx, c):
         pos_i = self.get_position_index(yx)
-        self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
+        if type(c) == str:
+            self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
+        else:
+            self.terrain[pos_i] = c
 
     def __iter__(self):
         """Iterate over YX position coordinates."""
@@ -97,9 +100,9 @@ class MapHex(Map):
 
     def move_DOWNLEFT(self, start_pos):
         if start_pos[0] % 2 == 1:
-            return [start_pos[0] + 1, start_pos[1] - 1]
+             return [start_pos[0] + 1, start_pos[1] - 1]
         else:
-            return [start_pos[0] + 1, start_pos[1]]
+               return [start_pos[0] + 1, start_pos[1]]
 
     def move_DOWNRIGHT(self, start_pos):
         if start_pos[0] % 2 == 1:
@@ -107,6 +110,34 @@ class MapHex(Map):
         else:
             return [start_pos[0] + 1, start_pos[1] + 1]
 
+    def get_neighbors(self, pos):
+        # DOWNLEFT, DOWNRIGHT, LEFT, RIGHT, UPLEFT, UPRIGHT (alphabetically)
+        neighbors = [None, None, None, None, None, None]  # e, d, c, x, s, w
+        if pos[1] > 0:
+            neighbors[2] = [pos[0], pos[1] - 1]
+        if pos[1] < self.size[1] - 1:
+            neighbors[3] = [pos[0], pos[1] + 1]
+        # x, c, s, d, w, e  # 3->0, 2->1, 5->4, 0->5
+        if pos[0] % 2 == 1:
+            if pos[0] > 0 and pos[1] > 0:
+                neighbors[4] = [pos[0] - 1, pos[1] - 1]
+            if pos[0] < self.size[0] - 1 and pos[1] > 0:
+                neighbors[0] = [pos[0] + 1, pos[1] - 1]
+            if pos[0] > 0:
+                neighbors[5] = [pos[0] - 1, pos[1]]
+            if pos[0] < self.size[0] - 1:
+                neighbors[1] = [pos[0] + 1, pos[1]]
+        else:
+            if pos[0] > 0 and pos[1] < self.size[1] - 1:
+                neighbors[5] = [pos[0] - 1, pos[1] + 1]
+            if pos[0] < self.size[0] - 1 and pos[1] < self.size[1] - 1:
+                neighbors[1] = [pos[0] + 1, pos[1] + 1]
+            if pos[0] > 0:
+                neighbors[4] = [pos[0] - 1, pos[1]]
+            if pos[0] < self.size[0] - 1:
+                neighbors[0] = [pos[0] + 1, pos[1]]
+        return neighbors
+
 
 class MapFovHex(MapHex):
 
@@ -143,13 +174,15 @@ class MapFovHex(MapHex):
         def merge_cone(new_cone):
             for old_cone in self.shadow_cones:
                 if new_cone[0] > old_cone[0] and \
-                    new_cone[1] <= old_cone[0]:
+                    (new_cone[1] < old_cone[0] or
+                     math.isclose(new_cone[1], old_cone[0])):
                     #print('DEBUG merging to', old_cone)
                     old_cone[0] = new_cone[0]
                     #print('DEBUG merged cone:', old_cone)
                     return True
                 if new_cone[1] < old_cone[1] and \
-                    new_cone[0] >= old_cone[1]:
+                    (new_cone[0] > old_cone[1] or
+                     math.isclose(new_cone[0], old_cone[1])):
                     #print('DEBUG merging to', old_cone)
                     old_cone[1] = new_cone[1]
                     #print('DEBUG merged cone:', old_cone)
@@ -157,7 +190,6 @@ class MapFovHex(MapHex):
             return False
 
         def eval_cone(cone):
-            new_cone = [left_arm, right_arm]
             #print('DEBUG CONE', cone, '(', step_size, distance_to_center, number_steps, ')')
             if in_shadow_cone(cone):
                 return
@@ -171,7 +203,7 @@ class MapFovHex(MapHex):
                     self.shadow_cones += [cone]
 
         #print('DEBUG', yx)
-        step_size = fractions.Fraction(CIRCLE, 6) / distance_to_center
+        step_size = (CIRCLE/6) / distance_to_center
         number_steps = dir_i * distance_to_center + dir_progress
         left_arm = correct_arm(-(step_size/2) - step_size*number_steps)
         right_arm = correct_arm(left_arm - step_size)
@@ -230,6 +262,19 @@ class MapSquare(Map):
     def move_DOWN(self, start_pos):
         return [start_pos[0] + 1, start_pos[1]]
 
+    def get_neighbors(self, pos):
+        # DOWN, LEFT, RIGHT, UP  (alphabetically)
+        neighbors = [None, None, None, None]
+        if pos[0] > 0:
+            neighbors[3] = [pos[0] - 1, pos[1]]
+        if pos[1] > 0:
+            neighbors[1] = [pos[0], pos[1] - 1]
+        if pos[0] < self.size[0] - 1:
+            neighbors[0] = [pos[0] + 1, pos[1]]
+        if pos[1] < self.size[1] - 1:
+            neighbors[2] = [pos[0], pos[1] + 1]
+        return neighbors
+
 
 class MapFovSquare(MapSquare):
     """Just a marginally and unsatisfyingly adapted variant of MapFovHex."""
@@ -261,13 +306,15 @@ class MapFovSquare(MapSquare):
         def merge_cone(new_cone):
             for old_cone in self.shadow_cones:
                 if new_cone[0] > old_cone[0] and \
-                    new_cone[1] <= old_cone[0]:
+                    (new_cone[1] < old_cone[0] or
+                     math.isclose(new_cone[1], old_cone[0])):
                     #print('DEBUG merging to', old_cone)
                     old_cone[0] = new_cone[0]
                     #print('DEBUG merged cone:', old_cone)
                     return True
                 if new_cone[1] < old_cone[1] and \
-                    new_cone[0] >= old_cone[1]:
+                    (new_cone[0] > old_cone[1] or
+                     math.isclose(new_cone[0], old_cone[1])):
                     #print('DEBUG merging to', old_cone)
                     old_cone[1] = new_cone[1]
                     #print('DEBUG merged cone:', old_cone)
@@ -289,7 +336,7 @@ class MapFovSquare(MapSquare):
                     self.shadow_cones += [cone]
 
         #print('DEBUG', yx)
-        step_size = fractions.Fraction(CIRCLE, 4) / distance_to_center
+        step_size = (CIRCLE/4) / distance_to_center
         number_steps = dir_i * distance_to_center + dir_progress
         left_arm = correct_arm(-(step_size/2) - step_size*number_steps)
         right_arm = correct_arm(left_arm - step_size)