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Server/AI: Explore map for (long-time) unexplored cells.
[plomrogue] / src / server / field_of_view.h
2015-01-30 Christian HellerServer/AI: Explore map for (long-time) unexplored cells.
2015-01-27 Christian HellerServer: Refactoring of initialization of empty maps.
2014-12-07 Christian HellerServer: Decouple update_map_memory() and build_fov_map...
2014-10-09 Christian HellerLicense everything (GPL).
2014-08-13 Christian HellerServer: Minor field of view code simplifications.
2014-08-03 Christian HellerServer: Ensure that AI does not move towards enemies...
2014-08-02 Christian HellerAdd auto-mapping / map memory.
2014-08-01 Christian HellerServer: Reduce malloc() calls in FOV generation.
2014-07-30 Christian HellerServer: Refactor writing of field of view to Thing...
2014-07-07 Christian HellerAdd to TODO.
2014-07-07 Christian HellerServer: New field of view algorithm, much faster and...
2014-06-20 Christian HellerServer: Internally, rename "map object" stuff to "thing...
2014-05-13 Christian HellerServer: Add ENEMY_FOV option (default: off) to force...
2014-05-13 Christian HellerAdd (crude) field of view to player's view of map.