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Maps are always squares, therefore define only their edge lengths.
[plomrogue] / src / server / io.c
2014-05-14 Christian HellerMaps are always squares, therefore define only their...
2014-05-14 Christian HellerServer: Force FOV on every actor, but update it on...
2014-05-13 Christian HellerServer: Add ENEMY_FOV option (default: off) to force...
2014-05-13 Christian HellerAdd (crude) field of view to player's view of map.
2014-04-14 Christian HellerServer: Use nanosleep() instead of POSIX-obsolete uslee...
2014-04-06 Christian HellerClient: Fit interface_conf to new config file style...
2014-03-31 Christian HellerServer/io.c: more precise comment.
2014-03-31 Christian HellerServer: Poll server/in only every 0.33 seconds to reduc...
2014-03-30 Christian HellerMake server config files more readable, their parsing...
2014-03-26 Christian HellerServer: Change read_config_file() parameter order ...
2014-03-26 Christian HellerServer: Move common config file reading stuff into...
2014-03-17 Christian HellerRe-wrote large parts of the server client architecture...
2014-03-10 Christian HellerRemoved scoring.
2014-02-05 Christian HellerFixed some more pitfalls that hurt working with game...
2014-02-05 Christian HellerEliminated some potential problems for alternative...
2014-02-05 Christian HellerSome code-internal restructuring following the assumpti...
2014-01-25 Christian HellerRemoved unnecessary NULLings of pointers, explained...
2014-01-22 Christian HellerIncluded <stddef.h> were NULL was used.
2014-01-21 Christian HellerMAJOR re-write. Split plomrogue into a server and a...