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Add basic food clock (but no consumables yet to re-set it).
[plomrogue] / src / server / run.c
2015-02-08 Christian HellerAdd basic food clock (but no consumables yet to re...
2015-02-06 Christian HellerServer: Fix segfault when parsing THINGS_HERE on player...
2014-12-07 Christian HellerServer: Decouple update_map_memory() and build_fov_map...
2014-12-07 Christian HellerServer: Fix doubling of items listed via THINGS_HERE.
2014-12-07 Christian HellerServer: Add animate things in field of view to THINGS_H...
2014-12-07 Christian HellerServer: Send THINGS_HERE data only about things in...
2014-12-07 Christian HellerServer: Execute THINGS_HERE command only on existing...
2014-12-07 Christian HellerServer: Don't segfault on lack of THINGS_HERE arguments.
2014-12-06 Christian HellerAdd "look" mode to query things on any cell via new...
2014-12-06 Christian HellerServer: Restructure io_loop(), and make obey_msg()...
2014-11-20 Christian HellerServer: Only fflush() via send_to_outfile() when messag...
2014-11-14 Christian HellerSend log messages through server out file. Includes...
2014-11-13 Christian HellerServer: Don't continue turn after player has died.
2014-11-13 Christian HellerServer: Minor data type fix.
2014-11-13 Christian HellerServer: Fix critical bug that stems from omission of...
2014-10-28 Christian HellerServer: meta command STACK to list item stack below...
2014-10-15 Christian HellerServer: New command TT_PROLIFERATE sets chance for...
2014-10-09 Christian HellerLicense everything (GPL).
2014-08-22 Christian HellerServer: Some refactoring.
2014-08-17 Christian HellerRemove redundant uses of NULL.
2014-08-17 Christian HellerServer: Add inanimate things to map memory, integrate...
2014-08-03 Christian HellerAdd command to let the AI decide player's next move.
2014-08-03 Christian HellerServer: Only write record and save file if 15 seconds...
2014-08-02 Christian HellerAdd auto-mapping / map memory.
2014-07-30 Christian HellerServer: Slightly simplify command parsing.
2014-07-30 Christian HellerServer: Remove some weird debugging code leftovers.
2014-07-23 Christian HellerUse not f_name variable but __func__, standardize funct...
2014-07-13 Christian HellerServer: Read in former "config" data as normal server...
2014-07-11 Christian HellerUse direction names instead of numbers in player move...
2014-07-10 Christian HellerServer: Expect (but don't force) some player commands...
2014-07-10 Christian HellerServer: Simplify rule for when to update worldstate...
2014-07-09 Christian HellerRefactor atomic writing to atomic_write_start() + atomi...
2014-07-09 Christian HellerServer: Merge duplicate string literals of "sprintf()".
2014-07-09 Christian HellerServer: Start hardcoded_strings s's enum names with...
2014-07-09 Christian HellerTest return values of _all_ *printf() calls.
2014-07-09 Christian HellerReplace uses of variable-length arrays with try_malloc...
2014-07-07 Christian HellerServer: New field of view algorithm, much faster and...
2014-07-04 Christian HellerLoad last world state from save file, not from re-stepp...
2014-06-20 Christian HellerServer: Internally, rename "map object" stuff to "thing...
2014-04-16 Christian HellerMake grids hexagonal, remove all diagonal movement...
2014-03-17 Christian HellerRe-wrote large parts of the server client architecture...
2014-02-05 Christian HellerRemoved unused textfile_sizes() functionality, appropri...
2014-02-05 Christian HellerAdded diagonal movement, with a 1.4 penalty.
2014-01-31 Christian HellerHeavily improved enemy path-finding. Also corrected...
2014-01-22 Christian HellerIncluded <stddef.h> were NULL was used.
2014-01-21 Christian HellerMAJOR re-write. Split plomrogue into a server and a...