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Improve client keybinding logic.
[plomrogue2-experiments]
/
new2
/
rogue_chat_nocanvas_monochrome.html
diff --git
a/new2/rogue_chat_nocanvas_monochrome.html
b/new2/rogue_chat_nocanvas_monochrome.html
index 2d60619ee7282d2590a1818f73a3156161b65168..2dd6c6815a1e15d3521c83877c2da2121ba39e13 100644
(file)
--- a/
new2/rogue_chat_nocanvas_monochrome.html
+++ b/
new2/rogue_chat_nocanvas_monochrome.html
@@
-5,7
+5,7
@@
</head><body>
<div>
movement: <select id="movement_keys" name="movement_keys" >
</head><body>
<div>
movement: <select id="movement_keys" name="movement_keys" >
-<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,
r
(hex grid)</option>
+<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,
w
(hex grid)</option>
<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
</select>
rows: <input id="n_rows" type="number" step=2 min=10 value=24 />
<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
</select>
rows: <input id="n_rows" type="number" step=2 min=10 value=24 />
@@
-151,7
+151,7
@@
let server = {
this.websocket.onopen = function(event) {
window.setInterval(function() { server.send(['PING']) }, 30000);
tui.log_msg("@ server connected! :)");
this.websocket.onopen = function(event) {
window.setInterval(function() { server.send(['PING']) }, 30000);
tui.log_msg("@ server connected! :)");
- tui.
init_login(
);
+ tui.
switch_mode(mode_login
);
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
@@
-335,10
+335,6
@@
let tui = {
};
};
},
};
};
},
- init_login: function() {
- this.log_msg("@ please enter your username:");
- this.switch_mode(mode_login);
- },
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
@@
-352,10
+348,16
@@
let tui = {
this.recalc_input_lines();
}
}
this.recalc_input_lines();
}
}
- if (mode == mode_portal && explorer.position in game.portals) {
+ if (mode == mode_login) {
+ if (this.login_name) {
+ server.send(['LOGIN', this.login_name]);
+ } else {
+ this.log_msg("? need login name");
+ }
+ } else if (mode == mode_portal && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
let portal = game.portals[explorer.position]
- this.inputEl.value = portal;
- this.recalc_input_lines();
+
this.inputEl.value = portal;
+
this.recalc_input_lines();
} else if (mode == mode_teleport) {
tui.log_msg("@ May teleport to: " + tui.teleport_target);
tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
} else if (mode == mode_teleport) {
tui.log_msg("@ May teleport to: " + tui.teleport_target);
tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
@@
-403,7
+405,7
@@
let tui = {
this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
this.log_msg(" " + command_char_selector.value + "help - show this help");
this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
this.log_msg(" " + command_char_selector.value + "help - show this help");
- this.log_msg(" " + command_char_selector.value + "
p
or " + command_char_selector.value + "play - switch to play mode");
+ this.log_msg(" " + command_char_selector.value + "
P
or " + command_char_selector.value + "play - switch to play mode");
this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
this.log_msg("commands common to study and play mode:");
this.log_msg(" " + this.movement_keys_desc + " - move");
this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
this.log_msg("commands common to study and play mode:");
this.log_msg(" " + this.movement_keys_desc + " - move");
@@
-685,8
+687,9
@@
tui.inputEl.addEventListener('keydown', (event) => {
event.preventDefault();
}
if (tui.mode == mode_login && event.key == 'Enter') {
event.preventDefault();
}
if (tui.mode == mode_login && event.key == 'Enter') {
+ tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
server.send(['LOGIN', tui.inputEl.value]);
- tui.
switch_mode(mode_login
);
+ tui.
empty_input(
);
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode(mode_study, true);
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode(mode_study, true);
@@
-704,7
+707,7
@@
tui.inputEl.addEventListener('keydown', (event) => {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
if (tui.inputEl.value[0][0] == command_char_selector.value) {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
if (tui.inputEl.value[0][0] == command_char_selector.value) {
- if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == '
p
') {
+ if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == '
P
') {
tui.switch_mode(mode_play);
} else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
tui.switch_mode(mode_study);
tui.switch_mode(mode_play);
} else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
tui.switch_mode(mode_study);