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Fix broken get_flatland().
[plomrogue2]
/
plomrogue
/
game.py
2020-12-13
Christian Heller
Fix broken get_flatland().
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2020-12-13
Christian Heller
Make terrain types configurable.
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2020-12-12
Christian Heller
Optimize send_gamestate, don't send any invisible state...
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2020-12-11
Christian Heller
Send THING_CARRYING only after all things have been...
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2020-12-10
Christian Heller
Raise bar for multiprocessing, after some performance...
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2020-12-09
Christian Heller
Also show unworn hats' design.
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2020-12-09
Christian Heller
Add bottle spinning.
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2020-12-09
Christian Heller
On thing removal, uncarry carried things.
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2020-12-09
Christian Heller
Make thing dropping directional.
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2020-12-09
Christian Heller
Don't enter command_thing mode when not carrying anythi...
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2020-12-08
Christian Heller
Avoid multiprocessing until it's really worth it.
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2020-12-08
Christian Heller
Only re-process FOVs for players whose FOV radius is...
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2020-12-08
Christian Heller
Fix faulty FOV handling of non-player Things.
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2020-12-08
Christian Heller
Refactor thing addition / removal.
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2020-12-08
Christian Heller
Recalc FOVs and their map view results only on relevant...
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2020-12-07
Christian Heller
Widen face and hat.
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2020-12-07
Christian Heller
Spawn hats from BottleDeposit, add HatRemixer.
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2020-12-07
Christian Heller
Add wearable hats.
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2020-12-07
Christian Heller
Add editable player faces.
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2020-12-07
Christian Heller
Show Thing installation status in Thing info display.
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2020-12-07
Christian Heller
Save thing installation status.
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2020-12-07
Christian Heller
Fix bug sending THING_CARRYING to clients who don't...
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2020-12-07
Christian Heller
Exclude non-portable things from pick_up selection.
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2020-12-07
Christian Heller
Mark thing-carrying players with $ instead of +.
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2020-12-06
Christian Heller
Don't recalculate directions all the time, unnecessarily.
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2020-12-06
Christian Heller
Replace annotation polling with annotation push, cache...
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2020-12-05
Christian Heller
Multi-process FOV generation on send_gamestate.
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2020-12-03
Christian Heller
Turn Consumable into Bottle that may be full or empty.
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2020-12-03
Christian Heller
Add music player.
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2020-12-03
Christian Heller
Add comment explaining game state sending interval.
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2020-12-03
Christian Heller
Only send out new gamestate every 1/25 second.
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2020-12-01
Christian Heller
Store door state.
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2020-12-01
Christian Heller
Make door closing visible.
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2020-11-27
Christian Heller
Add thing protection.
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2020-11-26
Christian Heller
Add thing name editing.
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2020-11-26
Christian Heller
Some more code style improvements after flake8.
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2020-11-26
Christian Heller
Fix various minor, mostly "unused" flake8 complaints.
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2020-11-20
Christian Heller
Introduce spawn points.
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2020-11-20
Christian Heller
Add default map protection areas.
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2020-11-19
Christian Heller
Add basic admin commands.
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2020-11-19
Christian Heller
Refactor player session code.
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2020-11-18
Christian Heller
dd annotation hints view.
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2020-11-18
Christian Heller
Only save maps that have been modified from default.
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2020-11-18
Christian Heller
Re-write mapping system to accomodate infinite map...
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2020-11-17
Christian Heller
Shrink sound Dijkstra map, reach; refactor lots of...
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2020-11-17
Christian Heller
Shrink FOV map to radius.
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2020-11-14
Christian Heller
Expand terrain and thing content.
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2020-11-14
Christian Heller
Add terrain descriptions.
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2020-11-14
Christian Heller
Persist Thing names, simplify their client info display.
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2020-11-14
Christian Heller
Generalize ThingPlayer.nickname to Thing.name.
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2020-11-14
Christian Heller
Add player-identifying meta characters next to @ symbols.
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2020-11-13
Christian Heller
Add basic non-player things system.
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2020-11-12
Christian Heller
Add field of view.
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2020-11-10
Christian Heller
Use god mode commands on world save.
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2020-11-10
Christian Heller
Also inhibit FLATTEN_SURROUNDINGS with terrain passwording.
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2020-11-10
Christian Heller
Add terrain editing access control via passwords.
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2020-11-09
Christian Heller
Initial commit.
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