home · contact · privacy
Add "item" thing type differentiated from animate thing types.
[plomrogue2-experiments] / new / plomrogue / tasks.py
1 from plomrogue.errors import GameError
2 from plomrogue.misc import quote
3
4
5
6 class Task:
7     argtypes = ''
8
9     def __init__(self, thing, args=()):
10         self.thing = thing
11         self.args = args
12         self.todo = 3
13
14     def check(self):
15         pass
16
17     def get_args_string(self):
18         stringed_args = []
19         for arg in self.args:
20             if type(arg) == str:
21                 stringed_args += [quote(arg)]
22             else:
23                 raise GameError('stringifying arg type not implemented')
24         return ' '.join(stringed_args)
25
26
27
28 class Task_WAIT(Task):
29
30     def do(self):
31         return 'success'
32
33
34
35 class Task_MOVE(Task):
36     argtypes = 'string:direction'
37
38     def check(self):
39         test_pos = self.thing.world.map_.move(self.thing.position, self.args[0])
40         if self.thing.world.map_[test_pos] != '.':
41             raise GameError('%s would move into illegal terrain' % self.thing.id_)
42         for t in self.thing.world.things:
43             if t.blocking and t.position == test_pos:
44                 raise GameError('%s would move into other thing' % self.thing.id_)
45
46     def do(self):
47         self.thing.position = self.thing.world.map_.move(self.thing.position,
48                                                          self.args[0])