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Identify player in client so scrolling can follow them.
[plomrogue2-experiments] / new2 / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3
4
5
6 def cmd_ALL(game, msg, connection_id):
7     if not connection_id in game.sessions:
8         raise GameError('need to be logged in for this')
9     t = game.get_thing(game.sessions[connection_id], False)
10     game.io.send('LOG ' + quote(t.nickname + ': ' + msg))
11 cmd_ALL.argtypes = 'string'
12
13 def cmd_LOGIN(game, nick, connection_id):
14     for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
15         raise GameError('name already in use')
16     t = game.thing_types['player'](game)
17     t.nickname = nick
18     game.things += [t]  # TODO refactor into Thing.__init__?
19     game.sessions[connection_id] = t.id_ 
20     game.io.send('META ' + quote('you are now: ' + nick), connection_id)
21     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
22 cmd_LOGIN.argtypes = 'string'
23
24 def cmd_QUERY(game, target_nick, msg, connection_id):
25     if not connection_id in game.sessions:
26         raise GameError('can only query when logged in')
27     t = game.get_thing(game.sessions[connection_id], False)
28     source_nick = t.nickname
29     for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
30         for c_id in game.sessions:
31             if game.sessions[c_id] == t.id_:
32                 game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
33                 game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
34                 return
35         raise GameError('target user offline')
36     raise GameError('can only query with registered nicknames')
37 cmd_QUERY.argtypes = 'string string'
38
39 def cmd_PING(game, connection_id):
40     game.io.send('PONG')
41 cmd_PING.argtypes = ''
42
43 def cmd_TURN(game, n):
44     game.turn = n
45 cmd_TURN.argtypes = 'int:nonneg'
46
47 def cmd_MAP_LINE(game, y, line):
48     game.map.set_line(y, line)
49 cmd_MAP_LINE.argtypes = 'int:nonneg string'