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Add ever-decreasing health to animate things, and death.
[plomrogue2-experiments] / new / example_client.py
2019-04-10 Christian HellerAdd ever-decreasing health to animate things, and death.
2019-04-10 Christian HellerMinor refactoring.
2019-04-10 Christian HellerInvert color for examiner cursor.
2019-04-10 Christian HellerMore comments and refactoring.
2019-04-10 Christian HellerSend initial GET_GAMESTATE command from client.
2019-04-09 Christian HellerRefactor.
2019-04-09 Christian HellerIn examine cursor mode, show map cell contents in left...
2019-04-09 Christian HellerTo client, add map examining cursor.
2019-04-09 Christian HellerIn client, mark terrain cells that carry multiple objec...
2019-04-08 Christian HellerMake popup key available from all window configurations.
2019-04-08 Christian HellerRefactoring.
2019-04-08 Christian HellerUse dedicated widgets for inventory and pickable items.
2019-04-05 Christian HellerIn client, ensure item pointer is always within range.
2019-04-05 Christian HellerEnsure popup stays on even if background window changes.
2019-04-05 Christian HellerRe-structure client IO.
2019-03-09 Christian HellerAllow item-in-vicinity selection for item pickup.
2019-02-27 Christian HellerAdd client-side inventory handling.
2019-02-27 Christian HellerClient-wise, add inventory capability and pop-up exampl...
2019-02-21 Christian HellerAdd "item" thing type differentiated from animate thing...
2019-02-21 Christian HellerAdd multi-class thing type system.
2019-02-18 Christian HellerMore refactoring.
2019-02-18 Christian HellerFix minor bug.