2020-12-27 |
Christian Heller | Add alternate map control preset. |
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2020-12-26 |
Christian Heller | Replace hard-coded client login welcome messages with... |
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2020-12-26 |
Christian Heller | Fix bug adding new spawn points on each server relaunch. |
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2020-12-26 |
Christian Heller | Allow multiple default start points, pick them randomly... |
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2020-12-26 |
Christian Heller | Also sit down if spawning over sittable. |
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2020-12-20 |
Christian Heller | Add (temporary?) debug info on joins/parts/session... |
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2020-12-20 |
Christian Heller | Make sign design sizes variable. |
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2020-12-19 |
Christian Heller | Refactor hat editing into general design editing. |
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2020-12-19 |
Christian Heller | Add writable signs. |
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2020-12-18 |
Christian Heller | Use temporary SpawnPoints to store logged-out players... |
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2020-12-18 |
Christian Heller | Allow toggling of map control preset drawing. |
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2020-12-17 |
Christian Heller | Invert weariness metric into energy metric. |
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2020-12-16 |
Christian Heller | Add crates. |
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2020-12-16 |
Christian Heller | Due to less frequent bladder pressure updates, don... |
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2020-12-16 |
Christian Heller | Add weariness mechanic. |
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2020-12-16 |
Christian Heller | Don't send anyone's bladder data to everyone. |
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2020-12-16 |
Christian Heller | Replace client TURN line with frequently updated toilet... |
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2020-12-16 |
Christian Heller | Add door keys and door locking. |
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2020-12-16 |
Christian Heller | To avoid login/logout race conditions, move login into... |
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2020-12-15 |
Christian Heller | Add toilets, and terrain type tags. |
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2020-12-14 |
Christian Heller | Fix empty portal/annotation lists counting as None... |
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2020-12-14 |
Christian Heller | Differentiate thing blocking into blocks_{sound,light... |
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2020-12-14 |
Christian Heller | Refactor change recording; don't regen FOV on non-FOV... |
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2020-12-13 |
Christian Heller | Enable Hat editing with characters earned by eating... |
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2020-12-13 |
Christian Heller | Fix broken get_flatland(). |
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2020-12-13 |
Christian Heller | Make terrain types configurable. |
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2020-12-12 |
Christian Heller | Optimize send_gamestate, don't send any invisible state... |
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2020-12-11 |
Christian Heller | Send THING_CARRYING only after all things have been... |
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2020-12-10 |
Christian Heller | Raise bar for multiprocessing, after some performance... |
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2020-12-09 |
Christian Heller | Also show unworn hats' design. |
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2020-12-09 |
Christian Heller | Add bottle spinning. |
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2020-12-09 |
Christian Heller | On thing removal, uncarry carried things. |
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2020-12-09 |
Christian Heller | Make thing dropping directional. |
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2020-12-09 |
Christian Heller | Don't enter command_thing mode when not carrying anythi... |
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2020-12-08 |
Christian Heller | Avoid multiprocessing until it's really worth it. |
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2020-12-08 |
Christian Heller | Only re-process FOVs for players whose FOV radius is... |
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2020-12-08 |
Christian Heller | Fix faulty FOV handling of non-player Things. |
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2020-12-08 |
Christian Heller | Refactor thing addition / removal. |
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2020-12-08 |
Christian Heller | Recalc FOVs and their map view results only on relevant... |
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2020-12-07 |
Christian Heller | Widen face and hat. |
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2020-12-07 |
Christian Heller | Spawn hats from BottleDeposit, add HatRemixer. |
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2020-12-07 |
Christian Heller | Add wearable hats. |
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2020-12-07 |
Christian Heller | Add editable player faces. |
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2020-12-07 |
Christian Heller | Show Thing installation status in Thing info display. |
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2020-12-07 |
Christian Heller | Save thing installation status. |
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2020-12-07 |
Christian Heller | Fix bug sending THING_CARRYING to clients who don't... |
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2020-12-07 |
Christian Heller | Exclude non-portable things from pick_up selection. |
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2020-12-07 |
Christian Heller | Mark thing-carrying players with $ instead of +. |
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2020-12-06 |
Christian Heller | Don't recalculate directions all the time, unnecessarily. |
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2020-12-06 |
Christian Heller | Replace annotation polling with annotation push, cache... |
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2020-12-05 |
Christian Heller | Multi-process FOV generation on send_gamestate. |
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2020-12-03 |
Christian Heller | Turn Consumable into Bottle that may be full or empty. |
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2020-12-03 |
Christian Heller | Add music player. |
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2020-12-03 |
Christian Heller | Add comment explaining game state sending interval. |
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2020-12-03 |
Christian Heller | Only send out new gamestate every 1/25 second. |
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2020-12-01 |
Christian Heller | Store door state. |
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2020-12-01 |
Christian Heller | Make door closing visible. |
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2020-11-27 |
Christian Heller | Add thing protection. |
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2020-11-26 |
Christian Heller | Add thing name editing. |
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2020-11-26 |
Christian Heller | Some more code style improvements after flake8. |
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2020-11-26 |
Christian Heller | Fix various minor, mostly "unused" flake8 complaints. |
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2020-11-20 |
Christian Heller | Introduce spawn points. |
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2020-11-20 |
Christian Heller | Add default map protection areas. |
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2020-11-19 |
Christian Heller | Add basic admin commands. |
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2020-11-19 |
Christian Heller | Refactor player session code. |
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2020-11-18 |
Christian Heller | dd annotation hints view. |
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2020-11-18 |
Christian Heller | Only save maps that have been modified from default. |
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2020-11-18 |
Christian Heller | Re-write mapping system to accomodate infinite map... |
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2020-11-17 |
Christian Heller | Shrink sound Dijkstra map, reach; refactor lots of... |
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2020-11-17 |
Christian Heller | Shrink FOV map to radius. |
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2020-11-14 |
Christian Heller | Expand terrain and thing content. |
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2020-11-14 |
Christian Heller | Add terrain descriptions. |
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2020-11-14 |
Christian Heller | Persist Thing names, simplify their client info display. |
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2020-11-14 |
Christian Heller | Generalize ThingPlayer.nickname to Thing.name. |
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2020-11-14 |
Christian Heller | Add player-identifying meta characters next to @ symbols. |
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2020-11-13 |
Christian Heller | Add basic non-player things system. |
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2020-11-12 |
Christian Heller | Add field of view. |
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2020-11-10 |
Christian Heller | Use god mode commands on world save. |
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2020-11-10 |
Christian Heller | Also inhibit FLATTEN_SURROUNDINGS with terrain passwording. |
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2020-11-10 |
Christian Heller | Add terrain editing access control via passwords. |
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2020-11-09 |
Christian Heller | Initial commit. |
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