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Differentiate thing blocking into blocks_{sound,light,movement}.
[plomrogue2]
/
plomrogue
/
things.py
2020-12-14
Christian Heller
Differentiate thing blocking into blocks_{sound,light...
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2020-12-14
Christian Heller
Re-factor treatment of things as obstacles for SourcedMaps.
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2020-12-14
Christian Heller
Refactor change recording; don't regen FOV on non-FOV...
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2020-12-13
Christian Heller
Enable Hat editing with characters earned by eating...
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2020-12-13
Christian Heller
Make terrain types configurable.
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2020-12-12
Christian Heller
Optimize send_gamestate, don't send any invisible state...
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2020-12-11
Christian Heller
Improve chat message meta data display.
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2020-12-11
Christian Heller
Only send chatface message to listener.
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2020-12-11
Christian Heller
Add player faces/hats popping up n their chat messages...
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2020-12-10
Christian Heller
Cache player object, so some player data is available...
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2020-12-09
Christian Heller
Add hat spinning.
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2020-12-09
Christian Heller
Add attempt to wear bottle on head.
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2020-12-09
Christian Heller
Don't obfuscate sounded URLs.
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2020-12-09
Christian Heller
Add bottle spinning.
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2020-12-09
Christian Heller
Disallow picking up thing already carried by other...
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2020-12-08
Christian Heller
Only re-process FOVs for players whose FOV radius is...
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2020-12-08
Christian Heller
Refactor thing addition / removal.
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2020-12-08
Christian Heller
Recalc FOVs and their map view results only on relevant...
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2020-12-07
Christian Heller
Fix remixer drop bug.
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2020-12-07
Christian Heller
Widen face and hat.
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2020-12-07
Christian Heller
Spawn hats from BottleDeposit, add HatRemixer.
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2020-12-07
Christian Heller
Add wearable hats.
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2020-12-07
Christian Heller
Add song deletion to MusicPlayer.
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2020-12-07
Christian Heller
Overhaul MusicPlayer code.
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2020-12-07
Christian Heller
Fix broken MusicPlayer handling.
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2020-12-07
Christian Heller
Make doors installable/uninstallable.
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2020-12-05
Christian Heller
Fix buggy task code leading to endless collision flicker.
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2020-12-05
Christian Heller
Remove unnecessary looping.
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2020-12-05
Christian Heller
Multi-process FOV generation on send_gamestate.
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2020-12-03
Christian Heller
Greatly reduce FOV on drunkenness.
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2020-12-03
Christian Heller
Make fullness/emptiness of bottles visible via .thing_char.
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2020-12-03
Christian Heller
Add BottleDeposit thing that spawns MusicPlayers for...
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2020-12-03
Christian Heller
Turn Consumable into Bottle that may be full or empty.
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2020-12-03
Christian Heller
Add music player.
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2020-12-01
Christian Heller
Add colourful intoxication beverage.
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2020-12-01
Christian Heller
Make door closing visible.
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2020-12-01
Christian Heller
Implement doors.
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2020-11-27
Christian Heller
Use more helpful default for SpawnPoint.name.
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2020-11-27
Christian Heller
Introduce SpawnPoint things, and their Spawners.
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2020-11-27
Christian Heller
Differentiate Spawner into ItemSpawner.
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2020-11-27
Christian Heller
Add Thing spawner.
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2020-11-27
Christian Heller
Add thing protection.
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2020-11-26
Christian Heller
Simplify Thing type differentiation, Furniture becomes...
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2020-11-26
Christian Heller
Some more code style improvements after flake8.
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2020-11-26
Christian Heller
Fix various minor, mostly "unused" flake8 complaints.
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2020-11-18
Christian Heller
Re-write mapping system to accomodate infinite map...
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2020-11-17
Christian Heller
Shrink sound Dijkstra map, reach; refactor lots of...
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2020-11-17
Christian Heller
Shrink FOV map to radius.
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2020-11-14
Christian Heller
Expand terrain and thing content.
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2020-11-14
Christian Heller
Generalize ThingPlayer.nickname to Thing.name.
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2020-11-13
Christian Heller
Add item picking and dropping.
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2020-11-13
Christian Heller
Make some things block movement, and others not.
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2020-11-13
Christian Heller
Add basic non-player things system.
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2020-11-12
Christian Heller
Add field of view.
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2020-11-10
Christian Heller
Also inhibit FLATTEN_SURROUNDINGS with terrain passwording.
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2020-11-09
Christian Heller
Initial commit.
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