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Refactor parser code.
[plomrogue2] / plomrogue / game.py
2021-06-10 Christian HellerRefactor parser code. master
2020-12-28 Christian HellerControl login limit from optional file to be changed...
2020-12-28 Christian HellerFix faulty send-to-all in login process.
2020-12-28 Christian HellerAdd login maximum.
2020-12-27 Christian HellerOnly send server intro message to logged-in user.
2020-12-27 Christian HellerAdd alternate map control preset.
2020-12-26 Christian HellerReplace hard-coded client login welcome messages with...
2020-12-26 Christian HellerFix bug adding new spawn points on each server relaunch.
2020-12-26 Christian HellerAllow multiple default start points, pick them randomly...
2020-12-26 Christian HellerAlso sit down if spawning over sittable.
2020-12-20 Christian HellerAdd (temporary?) debug info on joins/parts/session...
2020-12-20 Christian HellerMake sign design sizes variable.
2020-12-19 Christian HellerRefactor hat editing into general design editing.
2020-12-19 Christian HellerAdd writable signs.
2020-12-18 Christian HellerUse temporary SpawnPoints to store logged-out players...
2020-12-18 Christian HellerAllow toggling of map control preset drawing.
2020-12-17 Christian HellerInvert weariness metric into energy metric.
2020-12-16 Christian HellerAdd crates.
2020-12-16 Christian HellerDue to less frequent bladder pressure updates, don...
2020-12-16 Christian HellerAdd weariness mechanic.
2020-12-16 Christian HellerDon't send anyone's bladder data to everyone.
2020-12-16 Christian HellerReplace client TURN line with frequently updated toilet...
2020-12-16 Christian HellerAdd door keys and door locking.
2020-12-16 Christian HellerTo avoid login/logout race conditions, move login into...
2020-12-15 Christian HellerAdd toilets, and terrain type tags.
2020-12-14 Christian HellerFix empty portal/annotation lists counting as None...
2020-12-14 Christian HellerDifferentiate thing blocking into blocks_{sound,light...
2020-12-14 Christian HellerRefactor change recording; don't regen FOV on non-FOV...
2020-12-13 Christian HellerEnable Hat editing with characters earned by eating...
2020-12-13 Christian HellerFix broken get_flatland().
2020-12-13 Christian HellerMake terrain types configurable.
2020-12-12 Christian HellerOptimize send_gamestate, don't send any invisible state...
2020-12-11 Christian HellerSend THING_CARRYING only after all things have been...
2020-12-10 Christian HellerRaise bar for multiprocessing, after some performance...
2020-12-09 Christian HellerAlso show unworn hats' design.
2020-12-09 Christian HellerAdd bottle spinning.
2020-12-09 Christian HellerOn thing removal, uncarry carried things.
2020-12-09 Christian HellerMake thing dropping directional.
2020-12-09 Christian HellerDon't enter command_thing mode when not carrying anythi...
2020-12-08 Christian HellerAvoid multiprocessing until it's really worth it.
2020-12-08 Christian HellerOnly re-process FOVs for players whose FOV radius is...
2020-12-08 Christian HellerFix faulty FOV handling of non-player Things.
2020-12-08 Christian HellerRefactor thing addition / removal.
2020-12-08 Christian HellerRecalc FOVs and their map view results only on relevant...
2020-12-07 Christian HellerWiden face and hat.
2020-12-07 Christian HellerSpawn hats from BottleDeposit, add HatRemixer.
2020-12-07 Christian HellerAdd wearable hats.
2020-12-07 Christian HellerAdd editable player faces.
2020-12-07 Christian HellerShow Thing installation status in Thing info display.
2020-12-07 Christian HellerSave thing installation status.
2020-12-07 Christian HellerFix bug sending THING_CARRYING to clients who don't...
2020-12-07 Christian HellerExclude non-portable things from pick_up selection.
2020-12-07 Christian HellerMark thing-carrying players with $ instead of +.
2020-12-06 Christian HellerDon't recalculate directions all the time, unnecessarily.
2020-12-06 Christian HellerReplace annotation polling with annotation push, cache...
2020-12-05 Christian HellerMulti-process FOV generation on send_gamestate.
2020-12-03 Christian HellerTurn Consumable into Bottle that may be full or empty.
2020-12-03 Christian HellerAdd music player.
2020-12-03 Christian HellerAdd comment explaining game state sending interval.
2020-12-03 Christian HellerOnly send out new gamestate every 1/25 second.
2020-12-01 Christian HellerStore door state.
2020-12-01 Christian HellerMake door closing visible.
2020-11-27 Christian HellerAdd thing protection.
2020-11-26 Christian HellerAdd thing name editing.
2020-11-26 Christian HellerSome more code style improvements after flake8.
2020-11-26 Christian HellerFix various minor, mostly "unused" flake8 complaints.
2020-11-20 Christian HellerIntroduce spawn points.
2020-11-20 Christian HellerAdd default map protection areas.
2020-11-19 Christian HellerAdd basic admin commands.
2020-11-19 Christian HellerRefactor player session code.
2020-11-18 Christian Hellerdd annotation hints view.
2020-11-18 Christian HellerOnly save maps that have been modified from default.
2020-11-18 Christian HellerRe-write mapping system to accomodate infinite map...
2020-11-17 Christian HellerShrink sound Dijkstra map, reach; refactor lots of...
2020-11-17 Christian HellerShrink FOV map to radius.
2020-11-14 Christian HellerExpand terrain and thing content.
2020-11-14 Christian HellerAdd terrain descriptions.
2020-11-14 Christian HellerPersist Thing names, simplify their client info display.
2020-11-14 Christian HellerGeneralize ThingPlayer.nickname to Thing.name.
2020-11-14 Christian HellerAdd player-identifying meta characters next to @ symbols.
2020-11-13 Christian HellerAdd basic non-player things system.
2020-11-12 Christian HellerAdd field of view.
2020-11-10 Christian HellerUse god mode commands on world save.
2020-11-10 Christian HellerAlso inhibit FLATTEN_SURROUNDINGS with terrain passwording.
2020-11-10 Christian HellerAdd terrain editing access control via passwords.
2020-11-09 Christian HellerInitial commit.