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Server/C: Fix bug of ignoring wait set by get_dir_from_neighbors().
[plomrogue] / src / server / ai.c
2015-03-08 Christian HellerServer/C: Fix bug of ignoring wait set by get_dir_from_...
2015-02-15 Christian HellerServer/AI: Only hunt enemies up to a certain distance.
2015-02-14 Christian HellerServer/AI: Minor improvements to fleeing algorithm.
2015-02-04 Christian HellerServer/AI: From directions of equal attractiveness...
2015-02-03 Christian HellerServer/AI: Flee actors whose type starts with more...
2015-02-01 Christian HellerServer: Minor refactoring of get_dir_to_nearest_target().
2015-01-30 Christian HellerServer/AI: Explore map for (long-time) unexplored cells.
2014-10-09 Christian HellerServer/AI: Correct variable name.
2014-10-09 Christian HellerLicense everything (GPL).
2014-08-17 Christian HellerRemove redundant uses of NULL.
2014-08-17 Christian HellerServer: Add inanimate things to map memory, integrate...
2014-08-16 Christian HellerServer: Minor code-stylistic corrections.
2014-08-16 Christian HellerServer/AI: Search for consumables if no urgent enemy...
2014-08-16 Christian HellerServer/AI: Fix bug in standing-on-consumable test.
2014-08-16 Christian HellerServer/AI: Pick up consumable if standing on it and...
2014-08-16 Christian HellerServer/AI: Consume nutritious items if no enemies are...
2014-08-16 Christian HellerServer/AI: Check for visibility of enemies before build...
2014-08-13 Christian HellerServer: Minor field of view code simplifications.
2014-08-03 Christian HellerServer: Ensure that AI does not move towards enemies...
2014-08-03 Christian HellerServer: Improve comment description on dijkstra_map().
2014-08-02 Christian HellerAdd auto-mapping / map memory.
2014-08-01 Christian HellerServer: Minor optimization of pathfinding algorithm.
2014-07-29 Christian HellerServer: Remove superfluous empty line in code.
2014-07-29 Christian HellerServer: Make actors enemy-pathfinding travel around...
2014-07-23 Christian HellerUse not f_name variable but __func__, standardize funct...
2014-07-09 Christian HellerServer: Start hardcoded_strings s's enum names with...
2014-07-07 Christian HellerServer: Fix bug of ai module's dijkstra_map() hanging...
2014-07-04 Christian HellerLoad last world state from save file, not from re-stepp...
2014-06-20 Christian HellerServer: Internally, rename "map object" stuff to "thing...
2014-05-14 Christian HellerMaps are always squares, therefore define only their...
2014-05-14 Christian HellerServer: Force FOV on every actor, but update it on...
2014-05-13 Christian HellerServer: Add ENEMY_FOV option (default: off) to force...
2014-04-16 Christian HellerMake grids hexagonal, remove all diagonal movement...
2014-03-26 Christian HellerServer: Eliminate major stack space waste offender...
2014-02-05 Christian HellerEliminated some potential problems for alternative...
2014-02-05 Christian HellerAdded diagonal movement, with a 1.4 penalty.
2014-01-31 Christian HellerFixed typo in comment.
2014-01-31 Christian HellerSome cosmetic code re-formatting.
2014-01-31 Christian HellerHeavily improved enemy path-finding. Also corrected...
2014-01-21 Christian HellerMAJOR re-write. Split plomrogue into a server and a...