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Change some thing type symbols.
[plomrogue2] / plomrogue / things.py
2020-12-27 Christian HellerChange some thing type symbols.
2020-12-26 Christian HellerAlso sit down if spawning over sittable.
2020-12-20 Christian HellerMake proximity chat more forgiving.
2020-12-20 Christian HellerAdd chairs.
2020-12-20 Christian HellerSpawn Psychedelics, Stimulants from BottleDeposit too.
2020-12-20 Christian HellerImprove MusicPlayer command help.
2020-12-19 Christian HellerAdd writable signs.
2020-12-18 Christian HellerUse temporary SpawnPoints to store logged-out players...
2020-12-17 Christian HellerOnly recommend sitting down if actually standing.
2020-12-17 Christian HellerStart with energy 50, don't force dancing up to that...
2020-12-17 Christian HellerAdd stimulants, which boost energy.
2020-12-17 Christian HellerAdd dancing task/action.
2020-12-17 Christian HellerInvert weariness metric into energy metric.
2020-12-16 Christian HellerAllow negative weariness, but force involuntary dancing...
2020-12-16 Christian HellerAdd crates.
2020-12-16 Christian HellerAdd weariness info message.
2020-12-16 Christian HellerOnly allow cookable items to be cooked into cookies.
2020-12-16 Christian HellerRe-calibrate bladder pressure following weariness mechanic.
2020-12-16 Christian HellerAdd weariness mechanic.
2020-12-16 Christian HellerAdd door keys and door locking.
2020-12-16 Christian HellerMake players non-blocking, but movement through them...
2020-12-16 Christian HellerReturn cookie chars sorted.
2020-12-16 Christian HellerOnly calculate DijkstraMap until reachable targets.
2020-12-16 Christian HellerUse circle-out passes for DijkstraMap, refactor with...
2020-12-16 Christian HellerFix bug of server not sending map data to player due...
2020-12-15 Christian HellerRemove debugging information from toilet need message.
2020-12-15 Christian HellerEnable sinking into and getting up from terrain tagged...
2020-12-15 Christian HellerSimplify toilet need calcuation, add pee-into-pants...
2020-12-15 Christian HellerCalibrate pee need messaging less aggressively.
2020-12-15 Christian HellerStart pee-o-meter right on drinking, grow value exponen...
2020-12-15 Christian HellerAdd toilets, and terrain type tags.
2020-12-15 Christian HellerAdd psychedelics, move random colouring from drunkennes...
2020-12-14 Christian HellerTurn players into non-light-blockers.
2020-12-14 Christian HellerDifferentiate thing blocking into blocks_{sound,light...
2020-12-14 Christian HellerRe-factor treatment of things as obstacles for SourcedMaps.
2020-12-14 Christian HellerRefactor change recording; don't regen FOV on non-FOV...
2020-12-13 Christian HellerEnable Hat editing with characters earned by eating...
2020-12-13 Christian HellerMake terrain types configurable.
2020-12-12 Christian HellerOptimize send_gamestate, don't send any invisible state...
2020-12-11 Christian HellerImprove chat message meta data display.
2020-12-11 Christian HellerOnly send chatface message to listener.
2020-12-11 Christian HellerAdd player faces/hats popping up n their chat messages...
2020-12-10 Christian HellerCache player object, so some player data is available...
2020-12-09 Christian HellerAdd hat spinning.
2020-12-09 Christian HellerAdd attempt to wear bottle on head.
2020-12-09 Christian HellerDon't obfuscate sounded URLs.
2020-12-09 Christian HellerAdd bottle spinning.
2020-12-09 Christian HellerDisallow picking up thing already carried by other...
2020-12-08 Christian HellerOnly re-process FOVs for players whose FOV radius is...
2020-12-08 Christian HellerRefactor thing addition / removal.
2020-12-08 Christian HellerRecalc FOVs and their map view results only on relevant...
2020-12-07 Christian HellerFix remixer drop bug.
2020-12-07 Christian HellerWiden face and hat.
2020-12-07 Christian HellerSpawn hats from BottleDeposit, add HatRemixer.
2020-12-07 Christian HellerAdd wearable hats.
2020-12-07 Christian HellerAdd song deletion to MusicPlayer.
2020-12-07 Christian HellerOverhaul MusicPlayer code.
2020-12-07 Christian HellerFix broken MusicPlayer handling.
2020-12-07 Christian HellerMake doors installable/uninstallable.
2020-12-05 Christian HellerFix buggy task code leading to endless collision flicker.
2020-12-05 Christian HellerRemove unnecessary looping.
2020-12-05 Christian HellerMulti-process FOV generation on send_gamestate.
2020-12-03 Christian HellerGreatly reduce FOV on drunkenness.
2020-12-03 Christian HellerMake fullness/emptiness of bottles visible via .thing_char.
2020-12-03 Christian HellerAdd BottleDeposit thing that spawns MusicPlayers for...
2020-12-03 Christian HellerTurn Consumable into Bottle that may be full or empty.
2020-12-03 Christian HellerAdd music player.
2020-12-01 Christian HellerAdd colourful intoxication beverage.
2020-12-01 Christian HellerMake door closing visible.
2020-12-01 Christian HellerImplement doors.
2020-11-27 Christian HellerUse more helpful default for SpawnPoint.name.
2020-11-27 Christian HellerIntroduce SpawnPoint things, and their Spawners.
2020-11-27 Christian HellerDifferentiate Spawner into ItemSpawner.
2020-11-27 Christian HellerAdd Thing spawner.
2020-11-27 Christian HellerAdd thing protection.
2020-11-26 Christian HellerSimplify Thing type differentiation, Furniture becomes...
2020-11-26 Christian HellerSome more code style improvements after flake8.
2020-11-26 Christian HellerFix various minor, mostly "unused" flake8 complaints.
2020-11-18 Christian HellerRe-write mapping system to accomodate infinite map...
2020-11-17 Christian HellerShrink sound Dijkstra map, reach; refactor lots of...
2020-11-17 Christian HellerShrink FOV map to radius.
2020-11-14 Christian HellerExpand terrain and thing content.
2020-11-14 Christian HellerGeneralize ThingPlayer.nickname to Thing.name.
2020-11-13 Christian HellerAdd item picking and dropping.
2020-11-13 Christian HellerMake some things block movement, and others not.
2020-11-13 Christian HellerAdd basic non-player things system.
2020-11-12 Christian HellerAdd field of view.
2020-11-10 Christian HellerAlso inhibit FLATTEN_SURROUNDINGS with terrain passwording.
2020-11-09 Christian HellerInitial commit.